Concept for Using Eye Tracking in a Head-Mounted Display to Adapt Rendering to the User's Current Visual Field

被引:6
|
作者
Pohl, Daniel [1 ]
Zhang, Xucong [2 ]
Bulling, Andreas [2 ]
Grau, Oliver [1 ]
机构
[1] Intel Corp, Santa Clara, CA 95051 USA
[2] Max Planck Inst Informat, Saarbrucken, Germany
关键词
virtual reality; eye tracking; rendering; head-mounted display;
D O I
10.1145/2993369.2996300
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
With increasing spatial and temporal resolution in head-mounted displays (HMDs), using eye trackers to adapt rendering to the user is getting important to handle the rendering workload. Besides using methods like foveated rendering, we propose to use the current visual field for rendering, depending on the eye gaze. We use two effects for performance optimizations. First, we noticed a lens defect in HMDs, where depending on the distance of the eye gaze to the center, certain parts of the screen towards the edges are not visible anymore. Second, if the user looks up, he cannot see the lower parts of the screen anymore. For the invisible areas, we propose to skip rendering and to reuse the pixels colors from the previous frame. We provide a calibration routine to measure these two effects. We apply the current visual field to a renderer and get up to 2 x speed-ups.
引用
收藏
页码:323 / 324
页数:2
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