VIRTUAL TELEMEDICINE: A SERIOUS GAME TO DEVELOP PROBLEM SOLVING SKILLS IN MEDICAL EDUCATION

被引:0
|
作者
Antoniades, Athos [1 ]
Marangos, Charis [1 ]
Kyriacou, Efthyvoulos
Nicolaidou, Iolie [1 ]
Dafli, Eleni
Bamidis, Panagiotis
Pattichis, Constantinos [1 ]
机构
[1] Univ Cyprus, Dept Comp Sci, Nicosia, Cyprus
关键词
serious games; medical education; e-learning; virtual patients; problem-solving;
D O I
暂无
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
Serious games have the potential to be an important teaching tool for both formal and informal education because of their affordances of interactivity and motivation, engaging users, providing a platform for active learning, being customized to learners, providing immediate feedback and including immersive activities. Serious games for medical education is a growing domain. Across the healthcare sector, there is growing interest in improving and sustaining interaction and engagement using game technologies. Game environments provide a safe and controlled setting within which players can learn in an engaging way. Health games for practitioners, such as doctors and nurses, tend to be simulation-based and used for training. This paper is a report on the design and development of a serious game called "Virtual Telemedicine". The game responds to the need to train doctors for problem-solving in real-life situations of medical care through a telemedicine system. In the prototype scenario, the user, a practicing doctor, responds to a medical emergency situation to treat a virtual patient who is located remotely through the use of a telemedicine system by taking specific actions and examining their results based on immediate feedback provided by both the system and the virtual patient. Virtual Telemedicine was created by repurposing educational content as part of the meducator Best Practice Network. mEducator enables specialized state-of-the-art medical educational content to be discovered, retrieved, shared and reused across European higher academic institutions. The game makes use of data from an electrocardiogram (ECG), a transthoracic (across the thorax or chest) interpretation of the electrical activity of the heart over a period of time, as detected by electrodes attached to the outer surface of the skin and recorded by a device external to the body. Furthermore, the patient's blood pressure and oxygen saturation levels are reported along with video of the patient and written communication. The game also supports the request of specific diagnostic tests a virtual nurse could be applying to the patient locally and reporting the results through the telemedicine system in written form. The virtual telemedicine game implements a scripting language that enables the creation of custom scenarios for the game. These scenarios are currently text based using a user friendly high level scripting language developed for the purposes of this game. The game was created using the programming language C# with XNA for the game, C with Flex/Bison for the compiler and C# for the Runner, that runs the scripts. The three pieces are separate and the user runs the first piece. For testing and evaluation purposes, several scripts that incorporated the features of the scripting language were implemented. The educational game "Virtual Telemedicine" is currently working as a standalone application on PCs with the Windows operating system. The game can be shared and repurposed (through changing its scenarios) through several instantiations of mEducator. As part of future research and development work focusing on the educational evaluation of this serious game, usability testing sessions with practicing doctors will be scheduled to solicit the learners' feedback and input on the design of the game. Suggested changes will be incorporated in an updated version of the game. A direction for further research is to examine whether learning will be transferred beyond the game context and how, and what is the retention rate of the knowledge acquired by medical students who will use the game.
引用
收藏
页码:3612 / 3619
页数:8
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