MCFI-BASED ANIMATION TWEENING ALGORITHM

被引:0
|
作者
Sakchaicharoenku, T. [1 ,2 ]
机构
[1] Thammasat Univ, Fac Sci & Technol, Dept Comp Sci, Klongluang 12121, Patimmthani, Thailand
[2] Asian Inst Technol, SAT, CSIM, Klongluang 12120, Patimmthani, Thailand
关键词
Computer Animation; Image Processing and Computer Vision;
D O I
10.1007/1-4020-4179-9_63
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
In hand drawn animation, some of animations are created at very low frame rates because of limited budget. A simple technique for increasing frame rates is animation tweening. In fact, most animation tweening applications process only vector objects. And, the important requirement for animation tweening application is user-defined motion trajectories. In this paper we propose a method to fully automate the tweening process for hit-mapped key frames. Our method is based on motion-compensated frame interpolation (MCFI) which is widely used in compression in digital video coding. Motion estimation technique used in this framework is pyramidal iterative Lucas-Kanade optical flow because the common optical flow algorithms (Barron et al.,; Barron et al., 1994; Camus, 1995; Liu et al., 1998; Benoit and Ferric, 1996) can not handle large pixel motions. We propose a newly developed motion-compensated frame interpolation in cooperative with one-to-many relation optical flow field and valid interpolated backward difference vectors. One-to-many relation optical flow field can solve the uncovered regions in case that the objects have large different in shape and size. Valid interpolated backward difference vectors can solve the uncovered regions on the border areas of the image when some objects have first occurrence on the latter key frame. The proposed method can perform better results than classical optical flow based motion-compensated frame interpolation especially on uncovered regions. The aim of this work is to make proposed animation tweening algorithm generates the intermediate frames without requirement of user-defined motion trajectories.
引用
收藏
页码:438 / 447
页数:10
相关论文
共 50 条
  • [1] Motion Tweening for Skeletal Animation by Cardinal Spline
    Khan, Murtaza Ali
    Sarfraz, Muhammad
    INFORMATICS ENGINEERING AND INFORMATION SCIENCE, PT IV, 2011, 254 : 179 - 188
  • [2] Web-based algorithm animation
    Najork, M
    38TH DESIGN AUTOMATION CONFERENCE PROCEEDINGS 2001, 2001, : 506 - 511
  • [3] Algorithm animation
    Kerren, A
    Stasko, JT
    SOFTWARE VISUALIZATION, 2002, 2269 : 1 - 15
  • [4] Algorithm Animation
    Moreno, Andres
    HUMAN-CENTERED VISUALIZATION ENVIRONMENTS, 2007, 4417 : 295 - 309
  • [5] Facial Animation System Based on Image Warping Algorithm
    Dong, Lanfang
    Wang, Yatao
    Ni, Kui
    Lu, Kuikui
    2011 INTERNATIONAL CONFERENCE ON ELECTRONICS, COMMUNICATIONS AND CONTROL (ICECC), 2011, : 2648 - 2653
  • [6] Animation Zero Watermarking Algorithm Based on Edge Feature
    Li, De
    Yang, Shan
    Zuo, YiAn
    Zheng, ZhiXun
    Cui, LiHua
    ADVANCED MULTIMEDIA AND UBIQUITOUS ENGINEERING, MUE/FUTURETECH 2018, 2019, 518 : 565 - 571
  • [7] Algorithm animation for teaching
    Fleischer, R
    Kucera, L
    SOFTWARE VISUALIZATION, 2002, 2269 : 113 - 128
  • [8] Perspectives on algorithm animation
    Brown, Marc H.
    SIGCSE Bulletin (Association for Computing Machinery, Special Interest Group on Computer Science Education), 1600, 20
  • [9] TECHNIQUES FOR ALGORITHM ANIMATION
    BROWN, MH
    SEDGEWICK, R
    IEEE SOFTWARE, 1985, 2 (01) : 28 - 39
  • [10] WORLDWIDE ALGORITHM ANIMATION
    IBRAHIM, B
    COMPUTER NETWORKS AND ISDN SYSTEMS, 1994, 27 (02): : 255 - 265