Towards the Neuroevolution of Low-level artificial general intelligence

被引:1
|
作者
Pontes-Filho, Sidney [1 ,2 ]
Olsen, Kristoffer [3 ]
Yazidi, Anis [1 ,4 ,5 ]
Riegler, Michael A. [6 ,7 ]
Halvorsen, Pal [1 ,6 ]
Nichele, Stefano [1 ,4 ,5 ,6 ,8 ]
机构
[1] Oslo Metropolitan Univ, Dept Comp Sci, Oslo, Norway
[2] Norwegian Univ Sci & Technol, Dept Comp Sci, Trondheim, Norway
[3] Univ Oslo, Dept Informat, Oslo, Norway
[4] AI Lab OsloMet Artificial Intelligence Lab, Oslo, Norway
[5] NordSTAR Nord Ctr Sustainable & Trustworthy AI Res, Oslo, Norway
[6] Simula Metropolitan Ctr Digital Engn, Dept Holist Syst, Oslo, Norway
[7] UiT Arctic Univ Norway, Dept Comp Sci, Tromso, Norway
[8] Ostfold Univ Coll, Dept Comp Sci & Commun, Halden, Norway
来源
关键词
neuroevolution; artificial general intelligence; spiking neural network; spike-timing-dependent plasticity; Hebbian learning; weight agnostic neural network; meta-learning; NEURAL-NETWORKS; MODEL;
D O I
10.3389/frobt.2022.1007547
中图分类号
TP24 [机器人技术];
学科分类号
080202 ; 1405 ;
摘要
In this work, we argue that the search for Artificial General Intelligence should start from a much lower level than human-level intelligence. The circumstances of intelligent behavior in nature resulted from an organism interacting with its surrounding environment, which could change over time and exert pressure on the organism to allow for learning of new behaviors or environment models. Our hypothesis is that learning occurs through interpreting sensory feedback when an agent acts in an environment. For that to happen, a body and a reactive environment are needed. We evaluate a method to evolve a biologically-inspired artificial neural network that learns from environment reactions named Neuroevolution of Artificial General Intelligence, a framework for low-level artificial general intelligence. This method allows the evolutionary complexification of a randomly-initialized spiking neural network with adaptive synapses, which controls agents instantiated in mutable environments. Such a configuration allows us to benchmark the adaptivity and generality of the controllers. The chosen tasks in the mutable environments are food foraging, emulation of logic gates, and cart-pole balancing. The three tasks are successfully solved with rather small network topologies and therefore it opens up the possibility of experimenting with more complex tasks and scenarios where curriculum learning is beneficial.
引用
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页数:15
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