Development and Evaluation of Game-Based Learning System Using the Microsoft Kinect Sensor

被引:21
|
作者
Tsai, Chih-Hsiao [1 ]
Kuo, Yin-Hao [2 ]
Chu, Kuo-Chung [3 ]
Yen, Jung-Chuan [4 ]
机构
[1] Takming Univ Sci & Technol, Dept Informat Technol, Taipei 11451, Taiwan
[2] Taipei Chengshih Univ Sci & Technol, Dept Tourism & Hosp, Taipei 11202, Taiwan
[3] Natl Taipei Univ Nursing & Hlth Sci, Dept Informat Management, Taipei 11219, Taiwan
[4] Natl Taipei Univ Educ, Dept Math & Informat Educ, Taipei 10671, Taiwan
关键词
Motivation - User interfaces - Teaching - Human computer interaction - Learning systems - Interactive computer graphics;
D O I
10.1155/2015/498560
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
This paper investigates the capability of Kinect sensor as interactive technology and discusses how it can assist and improve teaching and learning. The Kinect sensor is a motion sensor that provides a natural user interface. It was implemented by Microsoft for the Xbox 360 video-game console to create a new control-free experience for the user without any intermediary device. The Kinect sensor can enhance kinesthetic pedagogical practices to profit learners with strong bodily-kinesthetic intelligence (body smart). As a learning tool, the Kinect sensor has potential to create interactive games, to increase learner motivation, and to enhance learning efficiency via its multimedia and multisensory capacity. Many students must learn spatial skills to improve learning achievement in science, mathematics, and engineering. This paper will focus on developing the Kinect sensor-assisted game-based learning system with ARCS model to provide kinesthetic pedagogical practices for learning spatial skills, motivating students, and enhancing students' effectiveness. The responses to the System Usability Scale indicated that our system demonstrated usability and learnability. We conclude that the Kinect sensor-assisted learning system promotes the development of students' spatial visualization skills and encourages them to become active learners.
引用
收藏
页数:10
相关论文
共 50 条
  • [1] Game-Based System for Learning Labanotation Using Microsoft Kinect
    Ballas, Aanastasios
    Santad, Btossaporn
    Sookhanaphibarn, Bkingkarn
    Choensawat, Bworawat
    [J]. 2017 IEEE 6TH GLOBAL CONFERENCE ON CONSUMER ELECTRONICS (GCCE), 2017,
  • [2] Development and Evaluation of Low Cost Game-Based Balance Rehabilitation Tool Using the Microsoft Kinect Sensor
    Lange, Belinda
    Chang, Chien-Yen
    Suma, Evan
    Newman, Bradley
    Rizzo, Albert Skip
    Bolas, Mark
    [J]. 2011 ANNUAL INTERNATIONAL CONFERENCE OF THE IEEE ENGINEERING IN MEDICINE AND BIOLOGY SOCIETY (EMBC), 2011, : 1831 - 1834
  • [3] Interactive Game-Based Rehabilitation Using the Microsoft Kinect
    Lange, Belinda
    Koenig, Sebastian
    McConnell, Eric
    Chang, Chien-Yen
    Juang, Rick
    Suma, Evan
    Bolas, Mark
    Rizzo, Albert
    [J]. IEEE VIRTUAL REALITY CONFERENCE 2012 PROCEEDINGS, 2012, : 170 - +
  • [4] DESIGN OF A GAME-BASED REHABILITATION SYSTEM USING KINECT SENSOR
    Dubey, Venketesh N.
    Manna, Soumya K.
    [J]. 2019 DESIGN OF MEDICAL DEVICES CONFERENCE, 2019,
  • [5] A Kinect- and Game-Based Interactive Learning System
    Chang, Yi-Hsing
    Hwang, Jhen-Hao
    Fang, Rong-Jyue
    Lu, You-Te
    [J]. EURASIA JOURNAL OF MATHEMATICS SCIENCE AND TECHNOLOGY EDUCATION, 2017, 13 (08) : 4897 - 4914
  • [6] The Development of an Intelligent Game-Based for Learning Sign Language with Kinect
    Kamnardsiri, Teerawat
    Hongsit, Ler-on
    Khuwuthyakorn, Pattaraporn
    Wongta, Noppon
    [J]. PROCEEDINGS OF THE 10TH EUROPEAN CONFERENCE ON GAMES BASED LEARNING, 2016, : 304 - 313
  • [7] Development of a Game-Based System to Support Stroke Rehabilitation Using Kinect Device
    Bamrungthai, Pongsakon
    Pleehachinda, Woranuch
    [J]. 2015 INTERNATIONAL CONFERENCE ON SCIENCE AND TECHNOLOGY (TICST), 2015, : 323 - 326
  • [8] Recent Developments in Game-Based Virtual Reality Educational Laboratories Using the Microsoft Kinect
    Zhang, Mingshao
    Zhang, Zhou
    Chang, Yizhe
    Aziz, El-Sayed
    Esche, Sven
    Chassapis, Constantin
    [J]. INTERNATIONAL JOURNAL OF EMERGING TECHNOLOGIES IN LEARNING, 2018, 13 (01): : 138 - 159
  • [10] An exploratory study on the use of game-based learning using Microsoft Kinect to teach oncology phase I clinical trial designs
    Bilsland, Alan
    Kelly, Caroline
    Roccisana, Jennifer
    Paul, James
    Jones, Rob
    Edwards, Joanne
    Roseweir, Antonia
    Stein, Torsten
    West, Katherine
    [J]. BRITISH JOURNAL OF CANCER, 2018, 119 (11) : 9 - 9