A GPU-based Approach for Massive Model Rendering with Frame-to-Frame Coherence

被引:16
|
作者
Peng, Chao [1 ]
Cao, Yong [1 ]
机构
[1] Virginia Tech, Dept Comp Sci, Blacksburg, VA 24061 USA
基金
美国国家科学基金会;
关键词
MESHES;
D O I
10.1111/j.1467-8659.2012.03018.x
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
Rendering massive 3D models in real-time has long been recognized as a very challenging problem because of the limited computational power and memory space available in a workstation. Most existing rendering techniques, especially level of detail (LOD) processing, have suffered from their sequential execution natures. We present a GPU-based approach which enables interactive rendering of large 3D models with hundreds of millions of triangles. Our work contributes to the massive rendering research in two ways. First, we present a simple and efficient mesh simplification algorithm towards GPU architecture. Second, we propose a novel GPU out-of-core approach that adopts a frame-to-frame coherence scheme in order to minimize the high communication cost between CPU and GPU. Our results show that the parallel algorithm of mesh simplification and the GPU out-of-core approach significantly improve the overall rendering performance.
引用
收藏
页码:393 / 402
页数:10
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