Design of gamified stories with augmented reality in initial teacher training

被引:0
|
作者
Del Moral Perez, M. Esther [1 ]
Lopez-Bouzas, Nerea [1 ]
Castaneda Fernandez, Jonathan [1 ]
机构
[1] Univ Oviedo, Oviedo, Spain
来源
关键词
digital storytelling; gamification; augmented reality; digital competence; didactic competence; creative competence; socio-collaborative competence; teacher training; COMPETENCES; GAMIFICATION;
D O I
10.4995/redu.2022.18701
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
This study is the result of a funded research project focusing on Gamified Stories with Augmented Reality for enhancing the competencies of students doing undergraduate and master's degrees in education. It used a quantitative, descriptive, correlational, inferential methodology to assess the participants' (N=62) competency levels demonstrated through their gamified, augmented stories. The ad hoc designed instrument (alpha=0.971) has 32 indicators for assessing the students' digital, didactic, creative, and socio-collaborative competencies, along with their gamification skills. The gamified stories the students designed indicated that they had moderate-high levels of competencies. The highest scores were in didactic and digital competencies, associated with proper use of technology and incorporating it appropriately into the curriculum. The students' creations showed their skills in combining narrative plots with the mechanics, dynamics, and aesthetics of games, and demonstrated high levels of creative skills. There was a strong correlation between the competencies involved in the design of the gamified augmented stories. Multiple linear regression analysis indicated that didactic and creative competencies significantly predicted the results of digital competencies. In addition, many of the competency indicators explain the students' gamification skills (R-2=0.974). In conclusion, this project was an opportunity for future teachers to practice their skills using active methodologies, digital resources, and augmented reality to create gamified stories.
引用
收藏
页码:199 / 218
页数:20
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