The 3D visibility complex

被引:32
|
作者
Durand, F
Drettakis, G
Puech, C
机构
[1] INRIA Rhone Alpes, ZIRST, IMAG, GRAVIR,iMAGIS, F-38334 Montbonnot St Martin, St Ismier, France
[2] INRIA Sophia Antipolis, REVES, Sophia Antipolis, France
来源
ACM TRANSACTIONS ON GRAPHICS | 2002年 / 21卷 / 02期
关键词
algorithms; theory; line-space; visibility classification; visibility complex; visibility skeleton;
D O I
10.1145/508357.508362
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
Visibility problems are central to many computer graphics applications. The most common examples include hidden- part removal for view computation, shadow boundaries, mutual visibility of objects for lighting simulation. In this paper, we present a theoretical study of 3D visibility properties for scenes of smooth convex objects. We work in the space of light rays, or more precisely, of maximal free segments. We group segments that "see" the same object; this defines the 3D visibility complex. The boundaries of these groups of segments correspond to the visual events of the scene (limits of shadows, disappearance of an object when the viewpoint is moved, etc.). We provide a worst case analysis of the complexity of the visibility complex of 3D scenes, as well as a probabilistic study under a simple assumption for "normal" scenes. We extend the visibility complex to handle temporal visibility. We give an output- sensitive construction algorithm and present applications of our approach.
引用
收藏
页码:176 / 206
页数:31
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