Near-Eye Display and Tracking Technologies for Virtual and Augmented Reality

被引:152
|
作者
Koulieris, G. A. [1 ]
Aksit, K. [2 ]
Stengel, M. [2 ]
Mantiuk, R. K. [3 ]
Mania, K. [4 ]
Richardt, C. [5 ]
机构
[1] Univ Durham, Durham, England
[2] NVIDIA Corp, Santa Clara, CA USA
[3] Univ Cambridge, Cambridge, England
[4] Tech Univ Crete, Khania, Greece
[5] Univ Bath, Bath, Avon, England
基金
英国工程与自然科学研究理事会; 欧洲研究理事会;
关键词
ROBUST PUPIL DETECTION; HEAD-MOUNTED DISPLAY; OF-THE-ART; CONTRAST SENSITIVITY; POSE ESTIMATION; FIELD; TIME; CONTINGENT; PERCEPTION; INTEGRATION;
D O I
10.1111/cgf.13654
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
Virtual and augmented reality (VR/AR) are expected to revolutionise entertainment, healthcare, communication and the manufacturing industries among many others. Near-eye displays are an enabling vessel for VR/AR applications, which have to tackle many challenges related to ergonomics, comfort, visual quality and natural interaction. These challenges are related to the core elements of these near-eye display hardware and tracking technologies. In this state-of-the-art report, we investigate the background theory of perception and vision as well as the latest advancements in display engineering and tracking technologies. We begin our discussion by describing the basics of light and image formation. Later, we recount principles of visual perception by relating to the human visual system. We provide two structured overviews on state-of-the-art near-eye display and tracking technologies involved in such near-eye displays. We conclude by outlining unresolved research questions to inspire the next generation of researchers.
引用
收藏
页码:493 / 519
页数:27
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