Large scale mobile and pervasive augmented reality games

被引:0
|
作者
Ferreira, PMFM [1 ]
Orvalho, JM [1 ]
Boavida, F [1 ]
机构
[1] Univ Coimbra, Ctr Informat & Syst, Coimbra, Portugal
关键词
pervasive networking; augmented reality; middleware; entertainment; gaming;
D O I
暂无
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
Ubiquitous or pervasive computing is a new kind of computing, where specialized elements of hardware and software will have such high level of deployment that their use will be fully integrated with the environment. Augmented reality extends reality with virtual elements but tries to place the computer in a relatively unobtrusive, assistive role. To our knowledge, there is no specialized network middleware solution for large-scale mobile and pervasive augmented reality games. We present here work that focus on the creation of such network middleware for mobile and pervasive entertainment, applied to the area of large scale augmented reality games. In, this context, mechanisms are being studied, proposed and evaluated to deal with issues such as scalability, multimedia data heterogeneity, data distribution and replication, consistency, security, geospatial location and orientation, mobility, quality of service, management of networks and services, discovery, ad-hoc networking and dynamic configuration.
引用
收藏
页码:1775 / 1778
页数:4
相关论文
共 50 条
  • [1] A middleware architecture for mobile and pervasive large-scale augmented reality games
    Ferreira, Pedro
    Orvalho, Joao
    Boavida, Fernando
    [J]. CNSR 2007: PROCEEDINGS OF THE FIFTH ANNUAL CONFERENCE ON COMMUNICATION NETWORKS AND SERVICES RESEARCH, 2007, : 203 - +
  • [2] Security and privacy in a middleware for large scale mobile and pervasive augmented reality
    Ferreira, Pedro
    Orvalho, Joao
    Boavida, Fernando
    [J]. SOFTCOM 2007: 15TH INTERNATIONAL CONFERENCE ON SOFTWARE, TELECOMMUNICATIONS AND COMPUTER NETWORKS, 2007, : 365 - 369
  • [3] StreetConqAR: Augmented Reality Anchoring in Pervasive Games
    Tregel, Thomas
    Dutz, Tim
    Hock, Patrick
    Mueller, Philipp Niklas
    Achenbach, Philipp
    Goebel, Stefan
    [J]. SERIOUS GAMES, JCSG 2020, 2020, 12434 : 3 - 16
  • [4] Quality of service APIs for a 3GPP mobile and pervasive large scale augmented reality gaming middleware
    Ferreira, Pedro
    Orvalho, Joao
    Boavida, Fernando
    [J]. NGMAST 2007: 2007 INTERNATIONAL CONFERENCE ON NEXT GENERATION MOBILE APPLICATIONS, SERVICES AND TECHNOLOGIES, 2007, : 179 - 184
  • [5] Mobile Technology for Games and Augmented Reality
    Preston, Jon A.
    Chastine, Jeff
    [J]. PROCEEDINGS OF THE 49TH ANNUAL ASSOCIATION FOR COMPUTING MACHINERY SOUTHEAST CONFERENCE (ACMSE '11), 2011, : T9 - T10
  • [6] LARGE SCALE LOCALIZATION For Mobile Outdoor Augmented Reality Applications
    Zendjebil, I. M.
    Ababsa, F.
    Didier, J-Y
    Mallem, M.
    [J]. VISAPP 2011: PROCEEDINGS OF THE INTERNATIONAL CONFERENCE ON COMPUTER VISION THEORY AND APPLICATIONS, 2011, : 492 - 501
  • [7] Large Scale Treasure Hunt Games assisted by an Augmented Reality System
    Felgueiras, Gilberto
    Fonseca, Joao
    Moreira, Pedro Miguel
    [J]. PROCEEDINGS OF THE 2013 8TH IBERIAN CONFERENCE ON INFORMATION SYSTEMS AND TECHNOLOGIES (CISTI 2013), 2013,
  • [8] Building mobile augmented reality services in pervasive computing environments
    Kimura, Hiroaki
    Tokunaga, Eiji
    Nakajima, Tatsuo
    [J]. INTERNATIONAL CONFERENCE ON PERVASIVE SERVICES, PROCEEDINGS, 2006, : 285 - +
  • [9] Middleware for embedded sensors and actuators in mobile pervasive augmented reality
    da Fonseca Marques Ferreira, Pedro Miguel
    Orvalho, Joao
    Boavida, Fernando
    [J]. 25TH IEEE INTERNATIONAL CONFERENCE ON COMPUTER COMMUNICATIONS, VOLS 1-7, PROCEEDINGS IEEE INFOCOM 2006, 2006, : 3262 - 3263
  • [10] MAGIS: mobile augmented-reality games for instructional support
    Vidal, Eric Cesar E., Jr.
    Ty, Jayzon F.
    Caluya, Nicko R.
    Rodrigo, Ma. Mercedes T.
    [J]. INTERACTIVE LEARNING ENVIRONMENTS, 2019, 27 (07) : 895 - 907