A Generic Model for Emotional AI in Real-Time Multiplayer Fighting Games

被引:1
|
作者
Panumate, Chetprayoon [1 ,2 ]
Miyake, Youichiro [1 ,2 ]
Iida, Hiroyuki [1 ,2 ]
机构
[1] Japan Adv Inst Sci & Technol, Res Ctr Entertainment Sci, 1-1 Asahidai, Nomi, Ishikawa 9231292, Japan
[2] Sq Enix Co Ltd, Shinjuku Ku, Shinjuku Eastside Sq,6-27-30 Shinjuku, Tokyo 1608430, Japan
来源
关键词
Emotional AI; Personality; Mood; PERSONALITY;
D O I
10.1007/978-3-319-50182-6_36
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
This paper explores a simple generic model for emotional AI in the domain of real-time multiplayer fighting games. The outstanding point of this model is the simplicity. It can be used as a basis model to create a new emotional AI in other domains such as education and psychology. It proposes a notion of emotional component which contains three main factors: personality, memory and mood. All three factors are interrelated and may affect the decision making. For the assessment, a real-time fighting game is used where the proposed model is implemented. The results show the effectiveness of the proposed idea that only three simple factors are enough to show the emotion.
引用
收藏
页码:395 / 404
页数:10
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