Trajectory Optimization for Full-Body Movements with Complex Contacts

被引:77
|
作者
Al Borno, Mazen [1 ]
de Lasa, Martin [2 ]
Hertzmann, Aaron [1 ,3 ]
机构
[1] Univ Toronto, Dept Comp Sci, Toronto, ON M5S 2E4, Canada
[2] Autodesk Canada, Toronto, ON M5A 1J7, Canada
[3] Adobe Syst, Toronto, ON M5S 2E4, Canada
基金
加拿大自然科学与工程研究理事会;
关键词
Physics-based animation; character animation; motion control; HUMAN MOTION; SIMULATION;
D O I
10.1109/TVCG.2012.325
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
This paper presents the first method for full-body trajectory optimization of physics-based human motion that does not rely on motion capture, specified key-poses, or periodic motion. Optimization is performed using a small set of simple goals, for example, one hand should be on the ground, or the center-of-mass should be above a particular height. These objectives are applied to short spacetime windows which can be composed to express goals over an entire animation. Specific contact locations needed to achieve objectives are not required by our method. We show that the method can synthesize many different kinds of movement, including walking, hand walking, breakdancing, flips, and crawling. Most of these movements have never been previously synthesized by physics-based methods.
引用
收藏
页码:1405 / 1414
页数:10
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