Virtual Anatomy Museum: Facilitating Public Engagement Through an Interactive Application

被引:9
|
作者
Jedrzejewski, Zbigniew [1 ,2 ]
Loranger, Brian [1 ]
Clancy, Jennifer A. [2 ]
机构
[1] Glasgow Sch Art, Sch Simulat & Visualisat, Glasgow, Lanark, Scotland
[2] Univ Glasgow, Coll Med Vet & Life Sci, Sch Life Sci, Anat Facil, Glasgow, Lanark, Scotland
来源
关键词
Medical museum; Virtual museum; Photogrammetry; Digitisation; 3D reconstruction;
D O I
10.1007/978-3-030-43961-3_1
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
Digitisation has become a common practice in the preservation of museum collections. Recent development of photogrammetry techniques allows for more accessible acquisition of three-dimensional (3D) models that serve as accurate representations of their originals. One of the potential applications of this is presenting digital collections as virtual museums to engage the public. Medical museums, particularly, would benefit from digitisation of their collections as many of them are closed to the public. The aim of this project was to design and create an interactive virtual museum which would represent the Anatomy Museum at the University of Glasgow with key specimens digitised using photogrammetry techniques. Members of the general public (25 participants) were asked to evaluate the usability and effectiveness of the interactive application by completing questionnaires. A process to digitise anatomical specimens using photogrammetry and convert them into game-ready 3D models was developed. The results demonstrated successful generation of 3D models of specimens preserved using different techniques, including specimens preserved in fluid and glass jars. User tests and evaluation of the application by members of the general public were positive, with participants agreeing that they would now consider visiting the real museum after using the virtual version.
引用
收藏
页码:1 / 18
页数:18
相关论文
共 50 条
  • [1] Tenochtitlan - An Interactive Virtual Reality Environment that Encourages Museum Exhibit Engagement
    Garcia-Cardona, Sebastian
    Tian, Feng
    Prakoonwit, Simant
    [J]. E-LEARNING AND GAMES, EDUTAINMENT 2017, 2017, 10345 : 20 - 28
  • [2] Interactive virtual museum
    Tucci, G.
    Algostino, F.
    Bonora, V.
    Bucalossi, L.
    Cini, D.
    Conti, A.
    Fiorini, L.
    Nobile, A.
    Menci, L.
    Ceccaroni, F.
    Bianchini, D.
    Ghezzi, M.
    [J]. ARCHEOMATICA-TECNOLOGIE PER I BENI CULTURALI, 2010, 1 (03): : 30 - 33
  • [3] Engagement with an interactive museum exhibit
    Haywood, N
    Cairns, P
    [J]. PEOPLE AND COMPUTERS XIX - THE BIGGER PICTURE, 2006, : 113 - +
  • [4] Virtual interactive anatomy credits
    Rice, RW
    [J]. COMPUTER GRAPHICS WORLD, 2000, 23 (04) : 6 - 6
  • [5] Immersive Museum: Design and Develop an Interactive Virtual Museum Experience
    Xu, Jiayi
    Yang, Lei
    Guo, Meng
    Gao, Fei
    Yin, Yujian
    [J]. CROSS-CULTURAL DESIGN, PT III, CCD 2023, 2023, 14024 : 152 - 161
  • [6] Facilitating Safety through Patient Engagement
    Longton, Sharon
    [J]. NEPHROLOGY NURSING JOURNAL, 2014, 41 (05) : 443 - 444
  • [7] On the Interactive Display of Virtual Aerospace Museum Based on Virtual Reality
    Mu, Zhenhai
    Liu, Mian
    Tan, Zhongxuan
    [J]. 2018 INTERNATIONAL CONFERENCE ON ROBOTS & INTELLIGENT SYSTEM (ICRIS 2018), 2018, : 144 - 146
  • [8] Manifestation of Minangkabau Cultural Identity through Public Engagement in Virtual Community
    Franzia, Elda
    Piliang, Yasraf Amir
    Saidi, Acep Iwan
    [J]. REFLECTIONS ON CREATIVITY: PUBLIC ENGAGEMENT AND THE MAKING OF PLACE, 2015, 184 : 56 - 62
  • [9] Virtual Interactive Museum on Sexual and Reproductive Health
    Tinajero Martinez, Marisela
    [J]. INTERNATIONAL JOURNAL OF SEXUAL HEALTH, 2019, 31 : A290 - A290
  • [10] Introduction to the special issue: facilitating citizen engagement in interactive governance
    Bherer, Laurence
    Verhoeven, Imrat
    [J]. LOCAL GOVERNMENT STUDIES, 2023, 49 (04) : 723 - 737