Convergence speed analysis for evolutionary congestion games

被引:0
|
作者
Zhang, Kuize [1 ,3 ]
Xiao, Nan [2 ]
Xie, Lihua [3 ]
Frazzoli, Emilio [4 ]
Rus, Daniela [4 ]
机构
[1] Harbin Engn Univ, Coll Automat, Harbin 150001, Peoples R China
[2] Singapore MIT Alliance Res & Technol, Singapore, Singapore
[3] Nanyang Technol Univ, Ctr E City, EXQUISITUS, Singapore 639798, Singapore
[4] MIT, Cambridge, MA 02139 USA
关键词
STRATEGY FICTITIOUS PLAY;
D O I
暂无
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
It is well known that any congestion game admits a pure Nash Equilibrium. This paper investigates a particular congestion game such that strategies are exactly the facilities. We prove that for such a congestion game endowed with the nondeterministic best-reply update rule, every strategy profile can reach a Nash equilibrium after at most n iterations; and particularly when the best-reply update rule is deterministic, every strategy profile will enter a limit cycle of length <= 2 after at most 3p + 1 iterations, where p and n denote the number of strategies and the number of players, respectively. Besides, based on these results, for a traffic network, we consider a stochastic evolutionary congestion game, and prove that every profile will converge to a Nash equilibrium almost surely.
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页数:5
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