Semantic Classification of Utterances in a Language-Driven Game

被引:1
|
作者
Gillespie, Kellen [1 ,2 ]
Floyd, Michael W. [2 ]
Molineaux, Matthew [2 ]
Vattam, Swaroop S. [3 ]
Aha, David W. [4 ]
机构
[1] Amazon Com Inc, Seattle, WA USA
[2] Knexus Res Corp, Springfield, VA 22153 USA
[3] MIT, Lincoln Lab, Grp 52, Lexington, MA USA
[4] Naval Res Lab, Code 5514, Washington, DC USA
关键词
Semantic classification; Social deception game; Tabletop game; Goal reasoning;
D O I
10.1007/978-3-319-57969-6_9
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Artificial agents that interact with humans may find that understanding those humans' plans and goals can improve their interactions. Ideally, humans would explicitly provide information about their plans, goals, and motivations to the agent. However, if the human is unable or unwilling to provide this information then the agent will need to infer it from observed behavior. We describe a goal reasoning agent architecture that allows an agent to classify natural language utterances, hypothesize about human's actions, and recognize their plans and goals. In this paper we focus on one module of our architecture, the Natural Language Classifier, and demonstrate its use in a multiplayer tabletop social deception game, One Night Ultimate Werewolf. Our evaluation indicates that our system can obtain reasonable performance even when the utterances are unstructured, deceptive, or ambiguous.
引用
收藏
页码:116 / 129
页数:14
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