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- [6] "It Should Be a Game for Fun, Not Exercise": Tensions in Designing Health-Related Features for Pokemon GO PROCEEDINGS OF THE 2020 CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS (CHI'20), 2020,
- [7] Location Spoofing in a Location-Based Game: A Case Study of Pokemon Go ADVANCES IN CARTOGRAPHY AND GISCIENCE, 2017, : 21 - 32
- [8] The Praise and Price of Pokemon GO: A Qualitative Study of Children's and Parents' Experiences JMIR SERIOUS GAMES, 2018, 6 (01):
- [9] Exploring the Behavior of the Player to Change the Course of a Game CHI PLAY 2016: PROCEEDINGS OF THE ANNUAL SYMPOSIUM ON COMPUTER-HUMAN INTERACTION IN PLAY COMPANION, 2016, : 285 - 290