The effect of the Nintendo Wii Fit and exercise in improving balance and quality of life in community dwelling elders

被引:96
|
作者
Franco, Jessie R. [1 ]
Jacobs, Karen [2 ]
Inzerillo, Catrina [3 ]
Kluzik, JoAnn [2 ]
机构
[1] Boston Univ, Haskell, NJ USA
[2] Boston Univ, Boston, MA 02215 USA
[3] Covenant House, Brighton, MA USA
关键词
Fall prevention; balance; exergaming; Wii Fit; OLDER-ADULTS; TAI-CHI; MULTIFACTORIAL INTERVENTION; FALLS; PREVENTION; PEOPLE; FEAR; SCALE; RISK; PROGRAM;
D O I
10.3233/THC-2011-0661
中图分类号
R19 [保健组织与事业(卫生事业管理)];
学科分类号
摘要
Introduction: This study compared the effect of Nintendo Wii Fit to the Matter of Balance program, a valid and reliable program, on improving balance, and well-being to decrease the risk of falls. Methods: Residents of an independent living senior housing facility were recruited and thirty-two residents ages 63 to 90 participated. Participants were separated into three groups: (1) Wii Fit group (n = 11) completed balance games on the Wii Fit in individual sessions twice a week and supplemental home exercises; (2) Matter of Balance Group (n = 11) completed exercises from the Matter of Balance Program in a group setting twice a week; (3) Control group (n = 10) received no intervention. Intervention lasted three weeks. Results/findings: One-way ANOVA's were completed. Scores from the assessments were not statistically significant at post-test Berg Balance Scale (p = 0.837); Tinetti Gait and Balance Assessment (p = 0.913); SF-36 (p = 0.256). Results from a self-report demonstrated that Wii Fit is an enjoyable form of exercise for an elderly population. Conclusion: Although, the interventions failed to significantly increase balance, with an increase in intervention duration of Wii Fit or Matter of Balance balance may be improved. Although results were not significant this study adds to the growing body of evidence regarding the use of Wii Fit as a rehabilitation tool.
引用
收藏
页码:95 / 115
页数:21
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