Assessing twenty-first century skills through a teacher created video game for high school biology students

被引:41
|
作者
Annetta, Leonard A. [1 ]
Cheng, Meng-Tzu [1 ]
Holmes, Shawn [1 ]
机构
[1] N Carolina State Univ, Raleigh, NC 27695 USA
关键词
biology; genetics; video games; twenty-first century skills;
D O I
10.1080/02635141003748358
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
As twenty-first century skills become a greater focus in K-12 education, an infusion of technology that meets the needs of today's students is paramount. This study looks at the design and creation of a Multiplayer Educational Gaming Application (MEGA) for high school biology students. The quasi-experimental, qualitative design assessed the twenty-first century skills of digital age literacy, inventive thinking, high productivity, and effective communication techniques of the students exposed to a MEGA. Three factors, as they pertained to these skills, emerged from classroom observations. Interaction with the teacher, discussion with peers, and engagement/time-on-task while playing the MEGA suggested that students playing an educational video game exhibited all of the projected twenty-first century skills while being engrossed in the embedded science content.
引用
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页码:101 / 114
页数:14
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