SERIOUS GAMES AND THEIR POTENTIAL IN EDUCATION

被引:0
|
作者
Proner, Jan [1 ]
机构
[1] Univ Ss Cyril & Methodius Trnava, Fac Mass Media Commun, Namestie J Herdu 2, Trnava 91701, Slovakia
关键词
Digital Natives; Education; Motivation; Psychology of Flow; Serious Games;
D O I
暂无
中图分类号
F [经济];
学科分类号
02 ;
摘要
The development of digital games and game industry opens up a debate on the possibilities of using digital games in different fields. Serious games became one of the most used terms in a connection with innovative learning tools. They become part of a variety of industries such as health, defense, education, communications, politics and many others. First of all, paper introduces the definiton of serious games, whats the term, "serious" mean and the differrences between serious and entertaining game. Futhermore paper focuse on motiovation of games and the importance of using games to digital natives audience. This paper takes a look at the difference between the words serious and fun, which is often asociated as main element of motivation for playing games. Paper offers an overview into the issue of serious games and its applying in education.
引用
收藏
页码:183 / 194
页数:12
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