Real-Time Simulation of Fluid Scenes by Smoothed Particle Hydrodynamics and Marching Cubes

被引:2
|
作者
Wang, Weihong [1 ,2 ]
Jiang, Zhongzhou [1 ]
Qiu, Honglin [1 ]
Li, Wei [1 ]
机构
[1] Zhejiang Univ Technol, Coll Comp Sci, Hangzhou 310023, Zhejiang, Peoples R China
[2] State Key Lab Software Dev Environm, Beijing 100083, Peoples R China
基金
中国国家自然科学基金;
关键词
D O I
10.1155/2012/635631
中图分类号
T [工业技术];
学科分类号
08 ;
摘要
Simulating fluid scenes in 3DGIS is of great value in both theoretical research and practical applications. To achieve this goal, we present an algorithm for simulation of fluid scenes based on smoothed particle hydrodynamics. A 3D spatial grid partition algorithm is proposed to increase the speed for searching neighboring particles. We also propose a real-time interactive algorithm about particle and surface topography. We use Marching Cubes algorithm to extract the surface of free moving fluids from particles data. Experiments show that the algorithms improve the rate of rendering frame in realtime, reduce the computing time, and extract good real effects of fluid surface.
引用
收藏
页数:9
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