Artificial Intelligence Accidentally Learned Ecology through Video Games

被引:5
|
作者
Barbe, Lou [1 ]
Mony, Cendrine [1 ]
Abbott, Benjamin W. [2 ]
机构
[1] Univ Rennes, CNRS, OSUR, ECOBIO, F-35000 Rennes, France
[2] Brigham Young Univ, Dept Plant & Wildlife Sci, Provo, UT 84602 USA
关键词
GO;
D O I
10.1016/j.tree.2020.04.006
中图分类号
Q14 [生态学(生物生态学)];
学科分类号
071012 ; 0713 ;
摘要
An advanced artificial intelligence (AI) system defeated the best human players in StarCraft II, a popular realtime strategy game. In a virtual ecosystem, players compete for habitats and resources, unintentionally reproducing many ecological phenomena. We propose to repurpose this AI to test ecological hypotheses that have been intractable using traditional approaches.
引用
收藏
页码:557 / 560
页数:5
相关论文
共 50 条
  • [1] Artificial Intelligence in Video Games
    Jagoda, Patrick
    [J]. AMERICAN LITERATURE, 2023, 95 (02) : 435 - 438
  • [2] Analysis of Artificial Intelligence Applied in Video Games
    Jiang, Chengshuo
    [J]. 2020 INTERNATIONAL CONFERENCE ON ARTIFICIAL INTELLIGENCE AND COMPUTER ENGINEERING (ICAICE 2020), 2020, : 142 - 145
  • [3] Map-adaptive artificial intelligence for video games
    van der Blom, Laurens
    Bakkes, Sander
    Spronck, Pieter
    [J]. GAME-ON 2007: 8TH INTERNATIONAL CONFERENCE ON INTELLIGENT GAMES AND SIMULATION, 2007, : 53 - 60
  • [4] Artificial Intelligence in Video Games: Towards a Unified Framework
    Safadi, Firas
    Fonteneau, Raphael
    Ernst, Damien
    [J]. INTERNATIONAL JOURNAL OF COMPUTER GAMES TECHNOLOGY, 2015, 2015
  • [5] Artificial Intelligence and Deep Learning in Video Games A Brief Review
    Skinner, Geoff
    Walmsley, Toby
    [J]. 2019 IEEE 4TH INTERNATIONAL CONFERENCE ON COMPUTER AND COMMUNICATION SYSTEMS (ICCCS 2019), 2019, : 404 - 408
  • [6] Fusion of Artificial Intelligence in Neuro-Rehabilitation Video Games
    Esfahlani, Shabnam Sadeghi
    Butt, Javaid
    Shirvani, Hassan
    [J]. IEEE ACCESS, 2019, 7 : 102617 - 102627
  • [7] LEARNING OF ARTIFICIAL INTELLIGENCE TECHNIQUES THROUGH CARD GAMES
    da Rocha Fernandes, Anita Maria
    Kraus, Helton Machado
    Marques, Julia
    de Oliveira, Daniel
    Floriani, Pedro Edmundo
    dos Santos, Vital Pereira, Jr.
    [J]. SISTEMAS E TECHNOLOGIAS DE INFORMACAO: ACTAS DA 4A CONFERENCIA IBERICA DE SISTEMAS E TECNOLOGIAS DE LA INFORMACAO, 2009, : 403 - 408
  • [8] Artificial Intelligence and Games
    Lucas, Simon
    [J]. KUNSTLICHE INTELLIGENZ, 2020, 34 (01): : 87 - 88
  • [9] A DSL for Describing the Artificial Intelligence in Real-Time Video Games
    Hastjarjanto, Tom
    Jeuring, Johan
    Leather, Sean
    [J]. 2013 3RD INTERNATIONAL WORKSHOP ON GAMES AND SOFTWARE ENGINEERING: ENGINEERING COMPUTER GAMES TO ENABLE POSITIVE, PROGRESSIVE CHANGE (GAS), 2013, : 8 - 14
  • [10] Artificial Intelligence and Games
    Simon Lucas
    [J]. KI - Künstliche Intelligenz, 2020, 34 : 87 - 88