Design and Implementation of Platforms for Game Streaming

被引:0
|
作者
Park, Jungseok [1 ]
Kim, Jinwon [1 ]
Lee, Seungjae [2 ]
Lim, Daejune [2 ]
Park, Eunju [1 ]
Lim, Hankyu [1 ]
机构
[1] Andong Natl Univ, Dept Multimedia Engn, Andong, South Korea
[2] NEXT Story Inc, Gumi, South Korea
关键词
Cloud Computing; Game Contents; Game Platform; Game Streaming; 5G Service;
D O I
10.1109/syscobiots48768.2019.9028019
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
Game streaming technology allows users to play games by connecting to the cloud without separate installation and to play various games on any device, providing a convenient gaming environment for the user. As the 5G environment has been recently established, slow data transmission and reception speeds, which were disadvantages of game streaming, have been accelerated, and as a result, game streaming services are being actively provided. In this paper, we designed a game platform that would become the basis of the development of game streaming platform and implemented it using Android Studio.
引用
收藏
页码:113 / 118
页数:6
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