User-Prosthesis Interface for Upper Limb Prosthesis Based on Object Classification

被引:10
|
作者
Fajardo, Julio [1 ,2 ]
Ferman, Victor [1 ]
Munoz, Amparo [1 ]
Andrade, Dandara [1 ]
Neto, Antonio Ribas [1 ]
Rohmer, Eric [1 ]
机构
[1] Univ Estadual Campinas, FEEC, Dept Comp Engn & Ind Automat, Campinas, SP, Brazil
[2] Univ Galileo, FISICC, Turing Res Lab, Guatemala City, Guatemala
基金
巴西圣保罗研究基金会;
关键词
D O I
10.1109/LARS/SBR/WRE.2018.00076
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
The complexity of User-Prosthesis Interfaces (UPIs) to control and select different grip modes and gestures of active upper-limb prostheses, as well as the issues presented by the use of electromyography (EMG), along with the long periods of training and adaptation influence amputees on stopping using the device. Moreover, development cost and challenging research makes the final product too expensive for the vast majority of transradial amputees and often leaves the amputee with an interface that does not satisfy his needs. Usually, EMG controlled multi grasping prosthesis are mapping the challenging detection of a specific contraction of a group of muscle to one type of grasping, limiting the number of possible grasps to the number of distinguishable muscular contraction. To reduce costs and to facilitate the interaction between the user and the system in a customized way, we propose a hybrid UPI based on object classification from images and EMG, integrated with a 3D printed upper-limb prosthesis, controlled by a smartphone application developed in Android. This approach allows easy updates of the system and lower cognitive effort required from the user, satisfying a trade-off between functionality and low cost. Therefore, the user can achieve endless predefined types of grips, gestures, and sequence of actions by taking pictures of the object to interact with, only using four muscle contractions to validate and actuate a suggested type of interaction. Experimental results showed great mechanical performances of the prosthesis when interacting with everyday life objects, and high accuracy and responsiveness of the controller and classifier.
引用
收藏
页码:390 / 395
页数:6
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