The real-time global supply chain game: New educational tool for developing supply chain management professionals

被引:0
|
作者
Corsi, Thomas M. [1 ]
Boyson, Sandor [1 ]
Verbraeck, Alexander
Van Houten, Stijn-Pieter [2 ]
Han, Chaodong [2 ]
Macdonald, John R. [1 ]
机构
[1] Univ Maryland, Robert H Smith Sch Business, Supply Chain Management Ctr, College Pk, MD 20742 USA
[2] Delft Univ Technol, Fac Technol Policy & Management, Delft, Netherlands
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中图分类号
C93 [管理学];
学科分类号
12 ; 1201 ; 1202 ; 120202 ;
摘要
Researchers at Delft University and the Robert H. Smith School of Business at the University of Maryland have developed the "Global Supply Chain Game" (GSCG). A specific instance of the game is called the "Distributor Game," centered on globalization and the real-time supply chain. The GSCG differs from many existing business learning games in that, as opposed to being turn-based and locked in on demonstrating a single phenomenon (i.e., the bullwhip effect), it simulates a real-world experience by operating on a continuous clock with ongoing events and responses to individual decisions. The decision-making processes of the distributors in the game are controlled by human players. To confront the human players with a complex and dynamic environment, suppliers, markets, and competing distribution centers are represented by computer-controlled actors. The Distributor Game has been tested at the Robert H. Smith School of Business in seven courses since January 2005. The beta-tests include four MBA classes, two Executive MBA classes, and a single undergraduate class. Each class has been consistent in its approval of the game as a tool in simulating the complexities of a global supply chain and facilitating learning about how to successfully manage this environment.
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页码:61 / 73
页数:13
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