Exploring Play-Learners' Analytics in a Serious Game for Literacy Improvement

被引:5
|
作者
Smith, Shamus P. [1 ]
Hickmott, Daniel [2 ]
Southgate, Erica [2 ]
Bille, Ross [1 ]
Stephens, Liz [2 ]
机构
[1] Univ Newcastle, Sch Elect Engn & Comp Sci, Callaghan, NSW 2308, Australia
[2] Univ Newcastle, Sch Educ, Callaghan, NSW 2308, Australia
来源
SERIOUS GAMES, JCSG 2016 | 2016年 / 9894卷
关键词
Game-play analytics; Serious game; Literacy app; Visualization; Pedagogy; Gamification; Learning;
D O I
10.1007/978-3-319-45841-0_2
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
The collection and analysis of analytics incorporated into serious games provides researchers with objective data on player behavior related to serious game design elements and learning. Such analytics offer insights about play-learners engagement that is not possible to capture through traditional techniques. Visualization of learning behavior data can allow for a comparison between the pedagogical intent of the game design and the play-learners actual behavior within the serious game. This paper describes the use of game-play logs to identify pathways through gaming content in a serious game app for literacy improvement. The paper describes the technical aspects of processing game-play logs and their transformation into visualizations, and considers how these visualizations can be used to explore play-learner behavior in relation to the pedagogical intent of activities embedded in the serious game app.
引用
收藏
页码:13 / 24
页数:12
相关论文
共 50 条
  • [1] Exploring health profiles from physical and cognitive serious game analytics
    Petsani, Despoina
    Kostantinidis, Evdokimos I.
    Zilidou, Vasiliki I.
    Bamidis, Panagiotis D.
    [J]. PROCEEDINGS OF THE 2018 2ND INTERNATIONAL CONFERENCE ON TECHNOLOGY AND INNOVATION IN SPORTS, HEALTH AND WELLBEING (TISHW), 2018,
  • [2] Serious Play for Serious Times Recentering Play in Early Literacy Classrooms
    Wohlwend, Karen
    [J]. READING TEACHER, 2023, 76 (04): : 478 - 486
  • [3] Validation of a Cyberbullying Serious Game Using Game Analytics
    Calvo-Morata, Antonio
    Cristian Rotaru, Dan
    Alonso-Fernandez, Cristina
    Freire-Moran, Manuel
    Martinez-Ortiz, Ivan
    Fernandez-Manjon, Baltasar
    [J]. IEEE TRANSACTIONS ON LEARNING TECHNOLOGIES, 2020, 13 (01): : 186 - 197
  • [4] Validation of a Cyberbullying Serious Game Using Game Analytics
    Calvo-Morata, Antonio
    Rotaru, Dan Cristian
    Alonso-Fernandez, Cristina
    Freire-Moran, Manuel
    Martinez-Ortiz, Ivan
    Fernandez-Manjon, Baltasar
    [J]. IEEE Transactions on Learning Technologies, 2020, 13 (01): : 186 - 197
  • [5] A Serious Game for Teaching Data Literacy
    Pandeliev, Velian
    Namanloo, Alireza A.
    Lyons, Kelly
    Bliemel, Michael
    Ali-Hassan, Hossam
    [J]. 2022 IEEE GAMES, ENTERTAINMENT, MEDIA CONFERENCE (GEM), 2022,
  • [6] The game can can be serious? Revisiting Play/Learning in times of serious game
    Brougere, Gilles
    [J]. AUSTRALIAN JOURNAL OF FRENCH STUDIES, 2012, 49 (02) : 117 - 129
  • [7] Systematizing game learning analytics for serious games
    Alonso-Fernandez, Cristina
    Calvo, Antonio
    Freire, Manuel
    Martinez-Ortiz, Ivan
    Fernandez-Manjon, Baltasar
    [J]. PROCEEDINGS OF 2017 IEEE GLOBAL ENGINEERING EDUCATION CONFERENCE (EDUCON2017), 2017, : 1111 - 1118
  • [8] Implications of learning analytics for serious game design
    Hauge, Jannicke Baalsrud
    Fernandez Manjon, Baltasar
    Berta, Riccardo
    Padron-Napoles, Carmen
    Fiucci, Giusy
    Westera, Wim
    Nadolski, Rob
    [J]. 2014 14TH IEEE INTERNATIONAL CONFERENCE ON ADVANCED LEARNING TECHNOLOGIES (ICALT), 2014, : 230 - +
  • [9] SERIOUS MATHEMATICS GAME DESIGN TO ENGAGE LEARNERS
    Lidia Franzoni, Ana
    Rocha, Samuel
    [J]. EDULEARN15: 7TH INTERNATIONAL CONFERENCE ON EDUCATION AND NEW LEARNING TECHNOLOGIES, 2015, : 7071 - 7074
  • [10] Serious play: Literacy, learning, and digital games
    Kuhn, Jeff
    [J]. LANGUAGE LEARNING & TECHNOLOGY, 2018, 22 (02): : 42 - 45