Interactive Control of Large-Crowd Navigation in Virtual Environments Using Vector Fields

被引:33
|
作者
Jin, Xiaogang [1 ]
Xu, Jiayi [1 ]
Wang, Charlie C. L. [2 ]
Huang, Shengsheng
Zhang, Jun
机构
[1] Zhejiang Univ, State Key Lab CAD & CG, Hangzhou, Peoples R China
[2] Chinese Univ Hong Kong, Dept Mech & Automat Engn, Hong Kong, Peoples R China
基金
中国国家自然科学基金;
关键词
Animation; Anisotropic RBF; Computational modeling; Crowd animation; Humans; Navigation; Navigation control; Path planning; Presses; Radial basis functions; Real time systems; Vector fields;
D O I
10.1109/MCG.2008.117
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
Providing interactive control is a hot topic in crowd-navigation research. Here, the authors propose a simple but effective way for authoring a crowd scene. With their governing tool, users can easily drive the flow of crowds by sketching velocities on anchor points in the scene. This approach is fast enough to allow on-the-fly modification of vector fields. © 2008 IEEE.
引用
收藏
页码:37 / 46
页数:10
相关论文
共 50 条
  • [1] Interactive Control of Real-time Crowd Navigation in Virtual Environment
    Jin, Xiaogang
    Wang, Charlie C. L.
    Huang, Shengsheng
    Xu, Jiayi
    [J]. VRST 2007: ACM SYMPOSIUM ON VIRTUAL REALITY SOFTWARE AND TECHNOLOGY, PROCEEDINGS, 2007, : 109 - 112
  • [2] Interactive Embodied Agent for Navigation in Virtual Environments
    Cao, Te
    Cao, Chong
    Guo, Yifan
    Wu, Guanyi
    Shen, Xukun
    [J]. 2021 IEEE INTERNATIONAL SYMPOSIUM ON MIXED AND AUGMENTED REALITY ADJUNCT PROCEEDINGS (ISMAR-ADJUNCT 2021), 2021, : 224 - 227
  • [3] Crowd simulation for interactive virtual environments and VR training systems
    Ulicny, B
    Thalmann, D
    [J]. COMPUTER ANIMATION AND SIMULATION 2001, 2001, : 163 - 170
  • [4] Directing Crowd Simulations Using Navigation Fields
    Patil, Sachin
    van den Berg, Jur
    Curtis, Sean
    Lin, Ming C.
    Manocha, Dinesh
    [J]. IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, 2011, 17 (02) : 244 - 254
  • [5] Creation and control of interactive virtual environments
    Haffegee, Adrian
    Ramsamy, Priscilla
    Jamieson, Ronan
    Alexandrov, Vassil
    [J]. COMPUTATIONAL SCIENCE - ICCS 2006, PT 2, PROCEEDINGS, 2006, 3992 : 595 - 602
  • [6] A Comparison of Methods for Navigation and Wayfinding in Large Virtual Environments using Walking
    Paris, Richard A.
    McNamara, Timothy P.
    Rieser, John J.
    Bodenheimer, Bobby
    [J]. 2017 IEEE VIRTUAL REALITY (VR), 2017, : 261 - 262
  • [7] Attentive navigation for viewpoint control in virtual environments
    Hughes, S
    Lewis, M
    [J]. HUMAN FACTORS, 2005, 47 (03) : 630 - 643
  • [8] Studying the Development of Navigation Using Virtual Environments
    Nguyen, Kim, V
    Tansan, Merve
    Newcombe, Nora S.
    [J]. JOURNAL OF COGNITION AND DEVELOPMENT, 2023, 24 (01) : 1 - 16
  • [9] Crowd of virtual humans: a new approach for real time navigation in complex and structured environments
    Lamarche, F
    Donikian, S
    [J]. COMPUTER GRAPHICS FORUM, 2004, 23 (03) : 509 - 518
  • [10] Autonomous Car Navigation using Vector Fields
    Boroujeni, Zahra
    Mohammadi, Mostafa
    Neumann, Daniel
    Goehring, Daniel
    Rojas, Raul
    [J]. 2018 IEEE INTELLIGENT VEHICLES SYMPOSIUM (IV), 2018, : 794 - 799