Impact of an Aging Simulation Game on Pharmacy Students' Empathy for Older Adults

被引:52
|
作者
Chen, Aleda M. H. [1 ]
Kiersma, Mary E. [2 ]
Yehle, Karen S. [3 ]
Plake, Kimberly S. [4 ]
机构
[1] Cedarville Univ, Sch Pharm, Cedarville, OH 45314 USA
[2] Accreditat Council Pharm Educ, Chicago, IL USA
[3] Purdue Univ, Coll Hlth & Human Sci, W Lafayette, IN 47907 USA
[4] Purdue Univ, Coll Pharm, W Lafayette, IN 47907 USA
关键词
empathy; attitudes; pharmacy students; geriatrics; game; GERIATRIC MEDICATION GAME; PHYSICIAN EMPATHY; JEFFERSON SCALE; PSYCHOMETRIC DATA; ATTITUDES; HEALTH; PROFESSION; EXPERIENCE;
D O I
10.5688/ajpe79565
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
Objective. To evaluate changes in empathy and perceptions as well as game experiences among student pharmacists participating in an aging simulation game. Methods. First-year student pharmacists participated in an aging simulation game. Changes were measured pre/post-activity using the Kiersma-Chen Empathy Scale (KCES) and Jefferson Scale of Empathy - Health Professions Scale (JSE-HPS) for empathy and the Aging Simulation Experience Survey (ASES) for perceptions of older adults' experiences and game experiences. Wilcoxon signed rank tests were used to determine changes. Results. One hundred fifty-six student pharmacists completed the instruments. Empathy using the KCES and JSE-HPS improved significantly. Of the 13 items in the ASES, 9 significantly improved. Conclusion. Simulation games may help students overcome challenges demonstrating empathy and positive attitudes toward elderly patients.
引用
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页数:10
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