PLM Serious Game Approach Available Both for Change Management and Knowledge Assessment

被引:0
|
作者
Pernelle, P. [1 ]
Carron, T. [2 ,3 ]
Elkadiri, S. [1 ]
Bissay, A. [1 ]
Marty, J-C. [4 ]
机构
[1] Univ Lyon 1, UCBL, DISP, F-69365 Lyon, France
[2] Univ Paris 06, Sorbonne Univ, LIP6, UMR 7606, F-75252 Paris 05, France
[3] Univ Savoie Chambery, Chambery, France
[4] Univ Lyon 1, CNRS, LIRIS, UMR 5205, F-69622 Villeurbanne, France
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中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
Minimizing the reluctance of actors in change management is a well-known and key issue that can be resolved thanks to a serious game approach during the upstream PLM deployment phase. If our initial choices have already allowed us to validate the relevance of a serious game for change management process, we found that the participants, who were familiar with the area of technology in question, have systematically initiated a high level discussion about the models used in the PLM. We thus tried to take into account these unexpected observation results to also address the downstream phase concerning knowledge identification and assessment. Indeed, the capitalization of industrial knowledge is an important issue for enterprises who wish to master the development and the innovative element of their product. A substantial amount of knowledge extraction methods has the drawback to require expensive work by KM experts. We witnessed that besides this, it is necessary to evaluate both knowledge and knowledge use. In this article, we present the two uses synthesized in a same Serious Game Environment. From an identification methodology based on an analysis under a PLM (Product Lifecycle Management) deployment, we developed and experimented a Serious Game platform to both minimize the reluctance of actors and validate the identification work of KM experts.
引用
收藏
页码:323 / 332
页数:10
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