Embodied interaction: Learning Chinese characters through body movements

被引:1
|
作者
Xu, Xinhao [1 ]
Ke, Fengfeng [2 ]
机构
[1] Univ Missouri, Informat Sci & Learning Technol, Columbia, MO 65211 USA
[2] Florida State Univ, Educ Psychol & Learning Syst, Tallahassee, FL 32306 USA
来源
LANGUAGE LEARNING & TECHNOLOGY | 2020年 / 24卷 / 03期
关键词
Embodied Interaction; Language Learning; GESTURES; ENGAGEMENT; KNOWLEDGE; COGNITION; MEMORY;
D O I
暂无
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
This experimental study examined the design and effectiveness of embodied interactions for learning. The researchers designed a digital learning environment integrating body joint mapping sensors to teach novice learners Chinese characters, and examined whether the embodied interaction would lead to greater knowledge acquisition in language learning compared to the conventional mouse-based interaction. Fifty-three adult learners were randomly assigned to experimental and control groups. The study adopted a pretest, an immediate posttest, and a delayed posttest on knowledge acquisition. Although higher scores were found for the embodied interaction group in both posttests, only the delayed posttest showed a statistically significant group difference. The findings suggested that active embodied actions lead to better knowledge retention compared with the passive visual embodiment. The body-moving process works as an alternative and complementary encoding strategy for character understanding and memorization by associating the semantic meaning of a character with the construction of a body posture.
引用
收藏
页码:136 / 159
页数:24
相关论文
共 50 条
  • [1] Body Image and Body Schema: Interaction Design for and through Embodied Cognition
    Iscen, Ozgun Eylul
    Gromala, Diane
    Mobini, Maryam
    HUMAN-COMPUTER INTERACTION: ADVANCED INTERACTION MODALITIES AND TECHNIQUES, PT II, 2014, 8511 : 556 - 566
  • [2] Comparison of Embodied Interaction and Whole Body Interaction
    Yao Z.
    Yang Q.
    Pan Z.
    Liu F.
    Ding D.
    Yuan Q.
    Fan R.
    Jisuanji Fuzhu Sheji Yu Tuxingxue Xuebao/Journal of Computer-Aided Design and Computer Graphics, 2018, 30 (12): : 2366 - 2376
  • [3] MAPPING AFFECTIONS AND MOVEMENTS IN TEACHERS' EMBODIED LEARNING
    Carrasco-Segovia, Sara
    Hernandez-Hernandez, Fernando
    MOVIMENTO, 2020, 26
  • [4] Sound Body as Embodied Poetic Interaction
    Daniela, Gatti
    ARTSIT, INTERACTIVITY AND GAME CREATION, PT 1, ARTSIT 2023, 2024, 564 : 57 - 72
  • [5] The Perceived Body and Embodied Vision in Interaction
    Nishizaka, Aug
    MIND CULTURE AND ACTIVITY, 2017, 24 (02) : 110 - 128
  • [6] Accessing the Web of Data through embodied virtual characters
    Cimiano, Philipp
    Kopp, Stefan
    SEMANTIC WEB, 2010, 1 (1-2) : 83 - 88
  • [7] An Evaluation of Visual Information: Learning of Writing Chinese Characters through Gamification
    Lim, ChenKim
    Tang, KianLam
    Isak, Albert Batsile
    Hambira, Nguarije
    PROCEEDINGS OF THE 3RD INTERNATIONAL CONFERENCE ON APPLIED SCIENCE AND TECHNOLOGY (ICAST'18), 2018, 2016
  • [8] Adaptive Motion Pattern Recognition: Implementing Playful Learning through Embodied Interaction
    Hashagen, Anja
    Zabel, Christian
    Schelhowe, Heidi
    Zare, Saeed
    DIGITAL HUMAN MODELING, PROCEEDINGS, 2009, 5620 : 105 - 114
  • [9] Enhancing learning and engagement through embodied interaction within a mixed reality simulation
    Lindgren, Robb
    Tscholl, Michael
    Wang, Shuai
    Johnson, Emily
    COMPUTERS & EDUCATION, 2016, 95 : 174 - 187
  • [10] Neural learning of embodied interaction dynamics
    Kuniyoshi, Yasuo
    Berthouze, Luc
    Neural Networks, 11 (7-8): : 1259 - 1276