Solving the Rubik's Cube with Learned Guidance Functions

被引:0
|
作者
Johnson, Colin G. [1 ]
机构
[1] Univ Kent, Sch Comp, Canterbury, Kent, England
关键词
Machine learning; error measures; loss functions; fitness landscapes; human-like computing; GAME;
D O I
暂无
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
This paper introduces move sequence problems-problems where a system can exist in a number of states, including a goal slate, with moves between those slates. This paper introduces Learned Guidance Functions (LGFs) as a machine learning method to tackle these. An LGF is a function learned by supervised machine learning that predicts how far a particular state is from the goal state. These methods are applied to the challenging problem of unscrambling a Rubik's Cube.
引用
收藏
页码:2082 / 2089
页数:8
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