Planning-Based Narrative Generation in Simulated Game Universes

被引:14
|
作者
Chang, Hsueh-Min [1 ]
Soo, Von-Wun [2 ]
机构
[1] Natl Tsing Hua Univ, Hsinchu 30013, Taiwan
[2] Natl Univ Kaohsiung, Kaohsiung 81148, Taiwan
关键词
Artificial intelligence; games; simulation;
D O I
10.1109/TCIAIG.2009.2034638
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
An agent-based social simulation is one way to add a story to simulated game universes within the game mechanics while preserving the autonomy of nonplay characters (NPCs). In this paper, we add a social reasoning element behind NPC actions to make their plans more story like. An AI planner is developed to combine plan search and logic inference about others' minds. An NPC agent equipped with the planner uses actions to change others' minds, and uses such mental changes to achieve its goal. We review the question of whether stories do arise from agent-based simulations by examining actual narrative segments generated by our NPC agents, and by an experimental exploration of the frequencies and lengths of narrative segments. A story facilitator, named divine intervention operator service (DIOS), makes stories happen when they are impossible via on-the-fly adjustment of character personalities.
引用
收藏
页码:200 / 213
页数:14
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