The Feasibility of Virtual Reality and Student-Led Simulation Training as Methods of Lumbar Puncture Instruction

被引:7
|
作者
Roehr, Mark [1 ]
Wu, Teresa [1 ,2 ]
Maykowski, Philip [1 ]
Munter, Bryce [1 ]
Hoebee, Shelby [1 ]
Daas, Eshaan [1 ]
Kang, Paul [1 ]
机构
[1] Univ Arizona, Coll Med Phoenix, 435 N 5th St,4th Floor,Off B420, Phoenix, AZ 85004 USA
[2] Banner Univ, Med Ctr Phoenix, Dept Emergency Med, Phoenix, AZ USA
关键词
Simulation; Virtual reality; Clinical skills; Procedural training; Medical education; Student-led; MEDICAL-EDUCATION; PERFORMANCE; VALIDITY; SKILLS;
D O I
10.1007/s40670-020-01141-6
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
BackgroundThere is limited data assessing simulation and virtual reality training as a standardized tool in medical education. This feasibility study aimed to evaluate the effectiveness of virtual reality training and a student-led simulation module in preparing medical students to perform a lumbar puncture.MethodsTwenty-five medical students completed a pre-intervention survey, and a baseline video recorded lumbar puncture procedure on a task trainer. Students were randomly distributed into the virtual reality group, or the curriculum's standard student-led procedural instruction group. Participants were then given 45 min to practice the lumbar puncture procedure. After the intervention, all participants were video recorded again as they performed a post-intervention lumbar puncture and completed a post-intervention survey. Pre- and post-intervention videos were scored using a critical action checklist in conjunction with time needed to complete the procedure to evaluate proficiency.ResultsAt baseline, there were no major statistically significant differences between groups. Assessing overall post-intervention performance, both groups showed improvement in aggregate score (p<0.001) and time required to complete (p=0.002) the lumbar puncture. Following interventions, the student-led group improved over the virtual reality group in a variety of metrics. The student-led group increased their aggregate score by 3.49 and decreased their time to completion by 34 s over the VR group when controlling for baseline measures.ConclusionsBoth virtual reality and student-led simulation training were useful training modalities, with hands-on simulation showing better results versus virtual reality training in this setting.
引用
收藏
页码:117 / 124
页数:8
相关论文
共 50 条
  • [1] The Feasibility of Virtual Reality and Student-Led Simulation Training as Methods of Lumbar Puncture Instruction
    Mark Roehr
    Teresa Wu
    Philip Maykowski
    Bryce Munter
    Shelby Hoebee
    Eshaan Daas
    Paul Kang
    Medical Science Educator, 2021, 31 : 117 - 124
  • [2] Feasibility Of A Student-led University Wellness Initiative
    Saunders, Nathan W.
    Marioneaux, Laura M.
    Gonzalez, Christina A.
    MEDICINE AND SCIENCE IN SPORTS AND EXERCISE, 2017, 49 (05): : 44 - 44
  • [3] Simprovisation: A model for student-led simulation
    Babla, Kunal
    Lipton, Joseph
    Williams, Sophie
    Chopra, Preeti
    Thenabadu, Sam
    CLINICAL TEACHER, 2020, 17 (01): : 64 - 69
  • [4] Lumbar Puncture Simulation Training Improves Medical Student Knowledge and Confidence
    Westwood, Andrew
    Hohler, Anna
    NEUROLOGY, 2012, 78
  • [5] Using virtual reality in lumbar puncture training improves students learning experience
    Agathe Vrillon
    Laurent Gonzales-Marabal
    Pierre-François Ceccaldi
    Patrick Plaisance
    Eric Desrentes
    Claire Paquet
    Julien Dumurgier
    BMC Medical Education, 22
  • [6] Using virtual reality in lumbar puncture training improves students learning experience
    Vrillon, Agathe
    Gonzales-Marabal, Laurent
    Ceccaldi, Pierre-Francois
    Plaisance, Patrick
    Desrentes, Eric
    Paquet, Claire
    Dumurgier, Julien
    BMC MEDICAL EDUCATION, 2022, 22 (01)
  • [7] Virtual Reality Simulation Training for Student Nurse Education
    Elliman, James
    Loizou, Michael
    Loizides, Fernando
    2016 8TH INTERNATIONAL CONFERENCE ON GAMES AND VIRTUAL WORLDS FOR SERIOUS APPLICATIONS (VS-GAMES), 2016,
  • [8] Comparing Instructor-Led Versus Student-Led Simulation Facilitation Methods for Novice Nursing Students
    Luctkar-Flude, Marian
    Wilson-Keates, Barbara
    Tyerman, Jane
    Larocque, Monica
    Brown, Cecilia A.
    CLINICAL SIMULATION IN NURSING, 2017, 13 (06) : 264 - 269
  • [9] Virtual reality device to improve the tolerability of lumbar puncture
    Hill, Katie
    Brown, Chris
    Gibbs, Austin
    Mitchell, Andrew Robert John
    BMJ NEUROLOGY OPEN, 2022, 4 (01)
  • [10] A Cross-Curricular Approach to Fostering Innovation such as Virtual Reality Development through Student-Led Projects
    Harms, Sherri
    Hastings, John
    2016 IEEE FRONTIERS IN EDUCATION CONFERENCE (FIE), 2016,