Virtual worlds adoption: a research framework and empirical study

被引:28
|
作者
Hua, Guangying [1 ]
Haughton, Dominique [1 ]
机构
[1] Bentley Coll, Waltham, MA 02154 USA
关键词
Innovation; Simulation; Internet; FLOW THEORY; ACCEPTANCE; DIFFUSION; BUSINESS; USAGE;
D O I
10.1108/14684520911001891
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
Purpose - The purpose of this paper is to present a new framework to examine the adoption of virtual worlds. Virtual worlds, defined as internet-based simulated environments that emulate the real world and are intended for users to inhabit and interact within them through avatars, are growing fast and are attracting more and more users. Design/methodology/approach - In this paper, a new framework is proposed on the basis of previous literature. An empirical study is performed to test the framework, using survey research. The data are collected through a questionnaire, which is developed on the basis of previous empirical studies. Findings - Based on the data, it is found that perceived usefulness and social factors are two main factors influencing people's adoption of virtual worlds. The technology acceptance model (TAM) is still acceptable, while the diffusion of information (DOI) theory does not fit. Perceived enjoyment does not have a significant impact on the adoption of virtual worlds, but is highly correlated with perceived usefulness. Both factors capture the productivity and entertainment aspects of virtual worlds. Originality/value - This study is a novel attempt to examine the adoption of virtual worlds. A new research framework is proposed and empirical data are collected to test its validity. The findings have theoretical and practical implications.
引用
收藏
页码:889 / 900
页数:12
相关论文
共 50 条
  • [1] An Investigation of Virtual Worlds Adoption: A Research Framework and Empirical Study
    Hua, Guangying
    Haughton, Dominique
    2008 5TH INTERNATIONAL CONFERENCE ON SERVICE SYSTEMS AND SERVICE MANAGEMENT, VOLS 1 AND 2, 2008, : 679 - +
  • [2] Virtual reality-based online learning system adoption: a research framework and empirical study
    Wang, Yi-Ting
    Lin, Kuan-Yu
    ONLINE INFORMATION REVIEW, 2024, 48 (06) : 1233 - 1251
  • [3] The Mapping Principle, and a Research Framework for Virtual Worlds
    Williams, Dmitri
    COMMUNICATION THEORY, 2010, 20 (04) : 451 - 470
  • [4] The adoption of virtual banking: an empirical study
    Liao, SY
    Shao, YP
    Wang, HQ
    Chen, A
    INTERNATIONAL JOURNAL OF INFORMATION MANAGEMENT, 1999, 19 (01) : 63 - 74
  • [5] The Effectiveness of Virtual Worlds for Education: An Empirical Study
    Jestice, Rebecca J.
    Kahai, Surinder
    AMCIS 2010 PROCEEDINGS, 2010,
  • [6] Understanding use continuance in virtual worlds: Empirical test of a research model
    Barnes, Stuart J.
    INFORMATION & MANAGEMENT, 2011, 48 (08) : 313 - 319
  • [7] An Empirical Study Of Virtual Learning Environment Adoption Using UTAUT
    Sumak, Bostjan
    Polancic, Gregor
    Hericko, Marjan
    SECOND INTERNATIONAL CONFERENCE ON MOBILE, HYBRID, AND ON-LINE LEARNING (ELML 2010), 2010, : 17 - 22
  • [8] Social Loafing Impact on Collaboration in 3D Virtual Worlds: An Empirical Study Research-in-Progress
    Bououd, Ikram
    Rouis, Sana
    Boughzala, Imed
    AMCIS 2013 PROCEEDINGS, 2013,
  • [9] VIRTUAL WORLDS RESEARCH TODAY
    HOLLOWAY, R
    BYTE, 1992, 17 (04): : 180 - 180
  • [10] Energizing business transactions in virtual worlds: an empirical study of consumers’ purchasing behaviors
    Eunyoung Cheon
    Information Technology and Management, 2013, 14 : 315 - 330