A methodological framework for the integration of 3D virtual prototyping into the design development of laser-cut garments

被引:1
|
作者
Papachristou, Evridiki [1 ,3 ]
Kalaitzi, Despoina [2 ]
Pissas, Vasileios [2 ]
机构
[1] Int Hellen Univ, Thessaloniki, Greece
[2] Tech Univ Crete, Khania, Greece
[3] Int Hellen Univ, 14km Thessalonik N Moudania, Thessaloniki 57001, Greece
关键词
Digital twin; virtual prototyping; digital clothing; laser-cut technology; TECHNOLOGIES; INDUSTRY;
D O I
10.1177/15589250231194621
中图分类号
TB3 [工程材料学]; TS1 [纺织工业、染整工业];
学科分类号
0805 ; 080502 ; 0821 ;
摘要
3D virtual prototyping for garment development, although not much exploited and appreciated by the clothing industry in the early days of its appearance two decades ago, has now been explored (research-wise) extensively especially in the pandemic period and its impact on the whole supply chain of garments and fashion products. This virtual prototype which allows the company to visualize the status and condition of a clothing product that may be thousands of kilometers away, providing insights into how products can be better designed, manufactured, operated and serviced before companies invest in physical prototypes and assets, is often called digital twin. At the same time, laser-cut as a creative design technique on clothing materials have emerged in recent times, as fashion moguls are seeing the benefits that the technology presents. Laser cut technology with its benefits of accuracy, speed, precision, applicability in various materials, flexibility in geometry, interoperability with other systems like CAD/CAM and CIM, sustainability in resources and source of inspiration for several upcoming designers, provides an excellent approach for creating bridges between the past, the present and the future in history of fashion design. The aim of this paper was to provide a decision-making framework for the selection of an effective digital twinning process with the use of two different 3D virtual prototyping tools. For this purpose, a methodological framework is proposed which guides the creator according to the final use of the digital garment twin: evaluation of actual fit and actual representation of the produced physical, or as a shared digital asset for an exclusive digital environment.
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页数:11
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