Serious Video Games for Agricultural Learning: Scoping Review

被引:1
|
作者
Espinosa-Curiel, Ismael E. [1 ]
de Alba-Chavez, Carlos A. Garcia [2 ]
机构
[1] Ctr Invest Cient & Educ Super Ensenada, Unidad Transferencia Tecnol Tepic, Tepic 63193, Mexico
[2] Tecnol Nacl Mexico, Dept Sistemas & Comp, Tecnol Nacl Mex, Ciudad Guzman 63193, Mexico
关键词
Agriculture learning; educational video games; serious video games; simulations; teaching/learning strategies; INFORMATION; TECHNOLOGY; CHALLENGES; EXTENSION; BARRIERS;
D O I
10.1109/TLT.2024.3364086
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
Serious video games provide a immersive learning environment for agriculture by simulating real-life challenges scenarios. However, empirical evidence of their effectiveness is sparse. This scoping review follows PRISMA-ScR guidelines to summarize literature on serious video games for agricultural learning, highlighting research trends and identifying gaps. We systematically searched nine prominent research databases for papers on serious video games for agriculture learning published between January 2000 and July 2022. Two independent reviewers conducted screening, data extraction, and synthesized the collected data using a narrative approach. The initial search identified 3,297 articles, of which 0.58% (n = 19) were included in the review. Most reviewed games were released in the last five years, with a predominant presence in the mobile platform. They commonly employed a simulation-based approach, featuring 2-D graphics and designed for single-player experiences. These games mainly target students, focusing on crop production and sustainable agriculture. Educational theories were often unspecified in the studies. Evaluation protocols primarily consisted of pilot studies, emphasizing user experience and knowledge enhancement. Positive outcomes, such as improved user experiences, knowledge, and attitude and behavior changes, were commonly observed in these studies. This study highlights advancements in using serious video games for agricultural learning over 20 years. However, it stresses the need for deeper exploration of game elements' impact on user experience and effectiveness. Creating games for underrepresented players and specific agricultural challenges is essential, as is enhancing theoretical foundations and learning approaches. Rigorous research designs are vital for assessing game effectiveness across short, medium, and long terms.
引用
收藏
页码:1155 / 1169
页数:15
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