Human-Centric Resource Allocation for the Metaverse With Multiaccess Edge Computing

被引:2
|
作者
Long, Zijian [1 ]
Dong, Haiwei [2 ]
El Saddik, Abdulmotaleb [1 ]
机构
[1] Univ Ottawa, Sch Elect Engn & Comp Sci, Multimedia Commun Res Lab, Ottawa, ON K1N 6N5, Canada
[2] Ottawa Res Ctr, Huawei Technol Canada, Ottawa, ON K2K 3J1, Canada
关键词
Attention mechanism; extended reality (XR); graph convolutional network; multiagent reinforcement learning;
D O I
10.1109/JIOT.2023.3283335
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
Multiaccess edge computing (MEC) is a promising solution to the computation-intensive, low-latency rendering tasks of the metaverse. However, how to optimally allocate limited communication and computation resources at the edge to a large number of users in the metaverse is quite challenging. In this article, we propose an adaptive edge resource allocation method based on multiagent soft actor-critic with graph convolutional networks (SAC-GCN). Specifically, SAC-GCN models the multiuser metaverse environment as a graph where each agent is denoted by a node. Each agent learns the interplay between agents by graph convolutional networks with a self-attention mechanism to further determine the resource usage for one user in the metaverse. The effectiveness of SAC-GCN is demonstrated through the analysis of user experience, balance of resource allocation, and resource utilization rate by taking a virtual city park metaverse as an example. Experimental results indicate that SAC-GCN outperforms other resource allocation methods in improving overall user experience, balancing resource allocation, and increasing resource utilization rate by at least 27%, 11%, and 8%, respectively.
引用
收藏
页码:19993 / 20005
页数:13
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