共 3 条
To Pause With a Cliffhanger or a Temporary Closure? The Differential Impact of Serial Versus Episodic Narratives on Children's Physical Activity Behaviors
被引:0
|作者:
Lu, Amy Shirong
[1
,2
,3
,11
,12
]
Green, Melanie C.
[4
]
Sousa, Caio Victor
[5
]
Hwang, Jungyun
[6
]
Lee, I-Min
[7
,8
]
Thompson, Debbe
[9
]
Baranowski, Tom
[10
]
机构:
[1] Northeastern Univ, Dept Commun Studies, Boston, MA USA
[2] Northeastern Univ, Coll Arts Media & Design, Game Design Program, Boston, MA USA
[3] Northeastern Univ, Bouve Coll Hlth Sci, Dept Hlth Sci, Boston, MA USA
[4] SUNY Buffalo, Dept Commun, Buffalo, NY USA
[5] Loyola Marymount Univ, Frank R Seaver Coll Sci, Dept Hlth & Human Sci, Los Angeles, CA USA
[6] Univ Florida, Dept Physiol & Aging, Gainesville, FL USA
[7] Harvard Med Sch, Brigham & Womens Hosp, Div Prevent Med, Boston, MA USA
[8] Harvard TH Chan Sch Publ Hlth, Dept Epidemiol, Boston, MA USA
[9] Baylor Coll Med, Dept Pediat, Houston, TX USA
[10] Baylor Coll Med, Dept Pediat, Pediat, Houston, TX USA
[11] Northeastern Univ, Coll Arts Media & Design, Dept Commun Studies, Hlth Technol Lab, 360 Huntington Ave,212A Lake, Boston, MA 02115 USA
[12] Northeastern Univ, Bouve Coll Hlth Sci, Dept Hlth Sci, 360 Huntington Ave,212A Lake, Boston, MA 02115 USA
来源:
关键词:
narrative;
serial;
episodic;
physical activity;
children;
active video game;
CHILDHOOD OBESITY;
SELF-REGULATION;
VIDEO GAMES;
US CHILDREN;
OVERWEIGHT;
YOUNG;
TRANSPORTATION;
METAANALYSIS;
ADOLESCENTS;
ENJOYMENT;
D O I:
10.1177/00936502231166091
中图分类号:
G2 [信息与知识传播];
学科分类号:
05 ;
0503 ;
摘要:
Research has supported the effectiveness of narratives for promoting health behavior, but different narrative presentation formats (serial vs. episodic) have seldom been compared. Suspense theories suggest that serial narratives, which do not provide a full resolution at the end of an episode, may create higher motivation for continued engagement with a story. Forty-four 8 to 12-year-old children were randomly assigned to watch an animation series designed for an existing active video game in which the plot was delivered either continuously across multiple episodes (serial) or in multiple yet relatively independent self-contained episodes (episodic). Controlling for social desirability, children who watched the serial narrative had significantly more moderate to vigorous physical activity (MVPA) and step counts while the episodic group's gameplay duration decreased, especially during later visits. There was no difference in self-reported narrative immersion or physical activity intention. Serial narratives can result in more time spent in MVPA behaviors than episodic narratives.
引用
收藏
页数:26
相关论文