Role-Play . . . Take 1 . . . Action: An Experiential Activity for Marketing Students

被引:1
|
作者
Koul, Surabhi [1 ]
Jasrotia, Sahil Singh [2 ]
机构
[1] NMIMS, Navi Mumbai, Maharashtra, India
[2] Jaipuria Inst Management, Indore, Madhya Pradesh, India
来源
JOURNAL OF EDUCATION-US | 2023年 / 203卷 / 02期
关键词
experiential learning; role-play; consumer decision-making; marketing education; EDUCATION; PROJECT; WORK;
D O I
10.1177/00220574211038691
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
Understanding the need to revamp the traditional pedagogies, the current research aims at using a contemporary teaching pedagogy for a classical concept of "consumer decision-making." The article uses role-play activity as an experiential tool and provides empirical evidence to the current study. Role-play seems to offer a practical and engaging platform for faculties that can help stimulate learning. With the blend of real-time situations, role-play can serve as a useful tool to fulfill the marketing course's many learning objectives. Instructors can further use the activity set up in the study on marketing courses in teaching consumer behavior.
引用
收藏
页码:381 / 389
页数:9
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