Impression and Pleasure-based Music Playlist Generation Method for Placing the Listener in a Positive Mood

被引:0
|
作者
Morizumi, Shunki [1 ]
Ogino, Akihiro [2 ]
机构
[1] Kyoto Sangyo Univ, Grad Sch Frontier Informat, Kita ku, Kyoto, Kyoto 6038555, Japan
[2] Kyoto Sangyo Univ, Kita ku, Kyoto, Kyoto 6038555, Japan
来源
关键词
Personalized music playlist generation; Music information retrieval with impression and pleasure; Well-being technology;
D O I
10.5057/ijae.IJAE-D-22-00027
中图分类号
T [工业技术];
学科分类号
08 ;
摘要
This paper proposes a method for the automatic design of personalized playlists that place a listener in a positive mood (uplifting or relaxing feelings) based on an individual's impressions and pleasurable feelings of music. This method designs a playlist with gradually changing personal impressions of music and evokes positive moods with pleasant feelings. It estimates the subjective impressions and pleasurable feelings of all music in the database using the bagging method, a type of ensemble learning, and creates personalized playlists. This study investigates the changes in a listener's mood before and after listening to playlists suitable for personal impressions, those for personal impressions and nonpersonalized pleasure, and those for personal impressions and pleasure, using a psychological scale. Consequently, numerous personalized playlists concerning impressions and pleasure have shifted the listener into a more positive mood than other types of playlists.
引用
收藏
页码:115 / 127
页数:13
相关论文
共 38 条
  • [1] Impression-Based Music Playlist Generation Method for Placing the Listener in a Positive Mood
    Ogino, Akihiro
    Uenoyama, Yuta
    [J]. INTERNATIONAL JOURNAL OF AFFECTIVE ENGINEERING, 2020, 19 (02): : 145 - 154
  • [2] Personalized Music Playlist Generation Method for Placing the Listener in a Positive Mood
    Morizumi, Shunki
    Ogino, Akihiro
    [J]. INTERNATIONAL JOURNAL OF AFFECTIVE ENGINEERING, 2022, 21 (03): : 159 - 168
  • [3] Automated Mood Based Music Playlist Generation By Clustering The Audio Features
    Bakhshizadeh, Mahta
    Moeini, Ali
    Latifi, Mina
    Mahmoudi, Maryarn Tayefeh
    [J]. 2019 9TH INTERNATIONAL CONFERENCE ON COMPUTER AND KNOWLEDGE ENGINEERING (ICCKE 2019), 2019, : 231 - 237
  • [4] Location and MOOD based Playlist generation
    Sheth, Mitul
    Sorathia, Prashant
    Popat, Shivang
    [J]. 2017 INTERNATIONAL CONFERENCE ON COMPUTER COMMUNICATION AND INFORMATICS (ICCCI), 2017,
  • [5] User Customized Playlist Generation Based on Music Similarity
    Dubey, Gaurav
    Budhraja, Karan Kumar
    Singh, Ashutosh
    Khosla, Arun
    [J]. 2012 NATIONAL CONFERENCE ON COMPUTING AND COMMUNICATION SYSTEMS (NCCCS), 2012, : 57 - 61
  • [6] Positive mood induction through music: The significance of listener age and musical timbre
    Ryczkowska, Alicja
    [J]. PSYCHOLOGY OF MUSIC, 2022, 50 (06) : 1961 - 1975
  • [7] MELON PLAYLIST DATASET: A PUBLIC DATASET FOR AUDIO-BASED PLAYLIST GENERATION AND MUSIC TAGGING
    Ferraro, Andres
    Kim, Yuntae
    Lee, Soohyeon
    Kim, Biho
    Jo, Namjun
    Lim, Semi
    Lim, Suyon
    Jang, Jungtaek
    Kim, Sehwan
    Serra, Xavier
    Bogdanov, Dmitry
    [J]. 2021 IEEE INTERNATIONAL CONFERENCE ON ACOUSTICS, SPEECH AND SIGNAL PROCESSING (ICASSP 2021), 2021, : 536 - 540
  • [8] Automatic Music Playlist Generation based on Music-Programming of FM Radios
    Furini, Marco
    [J]. 2021 IEEE 18TH ANNUAL CONSUMER COMMUNICATIONS & NETWORKING CONFERENCE (CCNC), 2021,
  • [9] Probability Based Playlist Generation Based on Music Similarity and User Customization
    Budhraja, Karan Kumar
    Singh, Ashutosh
    Dubey, Gaurav
    Khosla, Arun
    [J]. 2012 NATIONAL CONFERENCE ON COMPUTING AND COMMUNICATION SYSTEMS (NCCCS), 2012, : 52 - 56
  • [10] Music Playlist Generation Based on Graph Exploration Using Reinforcement Learning
    Sakurai, Keigo
    Togo, Ren
    Ogawa, Takahiro
    Haseyama, Miki
    [J]. 2021 IEEE 3RD GLOBAL CONFERENCE ON LIFE SCIENCES AND TECHNOLOGIES (IEEE LIFETECH 2021), 2021, : 53 - 54