Two-Person Graph Convolutional Network for Skeleton-Based Human Interaction Recognition

被引:5
|
作者
Li, Zhengcen [1 ]
Li, Yueran [2 ]
Tang, Linlin [2 ]
Zhang, Tong [3 ]
Su, Jingyong [1 ,3 ]
机构
[1] Harbin Inst Technol Shenzhen, Shenzhen 518055, Peoples R China
[2] Harbin Inst Technol Shenzhen, Sch Comp Sci & Technol, Shenzhen 518055, Peoples R China
[3] Peng Cheng Lab, Shenzhen 518055, Peoples R China
关键词
Skeleton-based interaction recognition; action recognition; graph convolutional networks; skeleton topology;
D O I
10.1109/TCSVT.2022.3232373
中图分类号
TM [电工技术]; TN [电子技术、通信技术];
学科分类号
0808 ; 0809 ;
摘要
Graph convolutional networks (GCNs) have been the predominant methods in skeleton-based human action recognition, including human-human interaction recognition. However, when dealing with interaction sequences, current GCN-based methods simply split the two-person skeleton into two discrete graphs and perform graph convolution separately as done for single-person action classification. Such operations ignore rich interactive information and hinder effective spatial inter-body relationship modeling. To overcome the above shortcoming, we introduce a novel unified two-person graph to represent inter-body and intra-body correlations between joints. Experimental results show accuracy improvements in recognizing both interactions and individual actions when utilizing the proposed two-person graph topology. In addition, several graph labeling strategies are designed to supervise the model to learn discriminant spatial-temporal interactive features. Finally, we propose a two-person graph convolutional network (2P-GCN). Our model outperforms state-of-the-art methods on four benchmarks of three interaction datasets: SBU, interaction subsets of NTU-RGB+D and NTU-RGB+D 120.
引用
收藏
页码:3333 / 3342
页数:10
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