Simulating Location-Based Experiences in VR

被引:0
|
作者
Hilton, Clarice [1 ,2 ]
Pan, Xueni [2 ]
Koeck, Richard [1 ]
Yu, Hankun
机构
[1] Univ Liverpool, Liverpool, Merseyside, England
[2] Goldsmiths Univ London, London, England
关键词
Applied computing [Media Arts; Human-centered computing]: Virtual reality; Computing Methodologies [Virtual Reality;
D O I
10.1109/VRW58643.2023.00030
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
This research is a collaboration with Aardman Animations, a world-renowned animation studio to innovate their linear storytelling into a real-time, interactive and spatially immersive experience. We developed a room-scale VR experience to simulate the installation in order to visualise the projection distortion under different conditions. A study was then conducted using our simulation to investigate the effect of distortion of the projections on the experience of immersion and how three factors effected the distortion. This paper explains the preliminary results and the process.
引用
收藏
页码:119 / 122
页数:4
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