Learning Neural Duplex Radiance Fields for Real-Time View Synthesis

被引:3
|
作者
Wan, Ziyu [1 ]
Richardt, Christian [2 ]
Bozic, Aljaz [2 ]
Li, Chao [2 ]
Rengarajan, Vijay [2 ]
Nam, Sconghycon [2 ]
Xiang, Xiaoyu [2 ]
Li, Tuotuo [2 ]
Zhu, Bo [2 ]
Ranjan, Rakesh [2 ]
Liao, Jing [1 ]
机构
[1] City Univ Hong Kong, Hong Kong, Peoples R China
[2] Meta Real Labs, Irvine, CA USA
关键词
D O I
10.1109/CVPR52729.2023.00803
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Neural radiance fields (NeRFs) enable novel-view synthesis with unprecedented visual quality. However, to render photorealistic images, NeRFs require hundreds of deep multilayer perceptron (MLP) evaluations - for each pixel. This is prohibitively expensive and makes real-time rendering infeasible, even on powerful modern GPUs. In this paper, we propose a novel approach to distill and bake NeRFs into highly efficient mesh-based neural representations that are fully compatible with the massively parallel graphics rendering pipeline. We represent scenes as neural radiance features encoded on a two-layer duplex mesh, which effectively overcomes the inherent inaccuracies in 3D surface reconstruction by learning the aggregated radiance information from a reliable interval of ray-surface intersections. To exploit local geometric relationships of nearby pixels, we leverage screen-space convolutions instead of the MLPs used in NeRFs to achieve high-quality appearance. Finally, the performance of the whole framework is further boosted by a novel multi-view distillation optimization strategy. We demonstrate the effectiveness and superiority of our approach via extensive experiments on a range of standard datasets.
引用
收藏
页码:8307 / 8316
页数:10
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