Adaptation and Validation of a Serious Game for Motor Learning Training in Children with Cerebral Palsy

被引:0
|
作者
Bautista, Juan D. [1 ]
Perales, Francisco J. [1 ,2 ]
Ramis, Silvia [2 ]
Montoya, Pedro [1 ]
Riquelme, Inmaculada [1 ,3 ]
机构
[1] Univ Balear Isl, Inst Hlth Sci Res IUNICS IdISBa, Palma De Mallorca, Spain
[2] Univ Balear Isl, Dept Math & Comp Sci, Palma De Mallorca, Spain
[3] Univ Balear Isl, Dept Nursing & Physiotherapy, Carretera Valldemossa Km 7-5, Palma De Mallorca 07122, Spain
关键词
Cerebral palsy; Motor rehabilitation; Motor learning; Serious games; TYPICALLY-DEVELOPING-CHILDREN; THERAPY; FEASIBILITY; INDIVIDUALS; ADOLESCENTS;
D O I
10.1089/g4h.2023.0082
中图分类号
R19 [保健组织与事业(卫生事业管理)];
学科分类号
摘要
Objective: Children with cerebral palsy (CP) present motor learning disorders and somatosensory dysfunction. Although many protocols use videogames in children with CP, few apply or examine motor learning principles. This study aims at (1) implementing therapist-user-designer collaboration in adapting a videogame to the principles of motor learning and the characteristics of users with CP, and (2) piloting the effectiveness of these adaptations by analyzing the achievement of motor learning parameters (learning rate acquisition, retention, and transfer to motor and somatosensory function).Materials and Methods: Periodical interprofessional meetings conducted to the adaptation of a videogame, requiring the control of a joystick for traveling through a maze, to motor learning principles. In a pilot validation, effects in unilateral upper limb function, gross manual dexterity, and somatosensory thresholds were assessed before and after 10-week training in 13 children with CP.Results: After 10-week training with the adapted serious game, children showed learning rates above 90% and improvement in motor learning parameters along the sessions. Manual dexterity and pronation-supination of the dominant hand improved after training. No significant effects were found on somatosensory thresholds.Conclusion: Serious games are useful as motor learning tools for improving motor function in children with PC. Cooperative work among professionals and users is advisable for designing efficient videogames according to rehabilitation best practices.
引用
收藏
页码:480 / 488
页数:9
相关论文
共 50 条
  • [1] Validation of a robot serious game assessment protocol for upper limb motor impairment in children with cerebral palsy
    Dehem, Stephanie
    Montedoro, Vincenza
    Brouwers, Isaline
    Edwards, Martin Gareth
    Detrembleur, Christine
    Stoquart, Gaetan
    Renders, Anne
    Heins, Sophie
    Dehez, Bruno
    Lejeune, Thierry
    [J]. NEUROREHABILITATION, 2019, 45 (02) : 137 - 149
  • [2] Serious Game and Wearable Haptic Devices for Neuro Motor Rehabilitation of Children with Cerebral Palsy
    Bortone, Ilaria
    Leonardis, Daniele
    Solazzi, Massimiliano
    Procopio, Caterina
    Crecchi, Alessandra
    Briscese, Lucia
    Andre, Paolo
    Bonfiglio, Luca
    Frisoli, Antonio
    [J]. CONVERGING CLINICAL AND ENGINEERING RESEARCH ON NEUROREHABILITATION II, VOLS 1 AND 2, 2017, 15 : 443 - 447
  • [3] Motor adaptation to treadmill walking in children with Cerebral Palsy
    Jung, T
    Gilgannon, M
    Chung, ST
    Abel, MF
    [J]. JOURNAL OF SPORT & EXERCISE PSYCHOLOGY, 2003, 25 : S78 - S78
  • [4] Validation of a model of gross motor function for children with cerebral palsy
    Palisano, RJ
    Hanna, SE
    Rosenbaum, PL
    Russell, DJ
    Walter, SD
    Wood, EP
    Raina, PS
    Galuppi, BE
    [J]. PHYSICAL THERAPY, 2000, 80 (10): : 974 - 985
  • [5] Weight-supported training of the upper extremity in children with cerebral palsy: a motor learning study
    Jeffrey W. Keller
    Hubertus J.A. van Hedel
    [J]. Journal of NeuroEngineering and Rehabilitation, 14
  • [6] Weight-supported training of the upper extremity in children with cerebral palsy: a motor learning study
    Keller, Jeffrey W.
    van Hedel, Hubertus J. A.
    [J]. JOURNAL OF NEUROENGINEERING AND REHABILITATION, 2017, 14
  • [7] Evaluation of the Usability of a Serious Game in Virtual Reality with a Focus on the Perception and Experience of Health Professionals for Motor Rehabilitation in Children with Cerebral Palsy
    Machado, Fabiana Rita Camara
    Novak, Guilherme dos Santos
    Kato, Sergio Kakuta
    Oliveira, Alcyr Alves de
    [J]. GAMES FOR HEALTH JOURNAL, 2024, 13 (03) : 201 - 206
  • [8] Motor learning of a bimanual task in children with unilateral cerebral palsy
    Hung, Ya-Ching
    Gordon, Andrew M.
    [J]. RESEARCH IN DEVELOPMENTAL DISABILITIES, 2013, 34 (06) : 1891 - 1896
  • [9] Explicit and implicit motor learning in children with unilateral cerebral palsy
    van der Kamp, John
    Steenbergen, Bert
    Masters, Rich S. W.
    [J]. DISABILITY AND REHABILITATION, 2018, 40 (23) : 2790 - 2797
  • [10] Motor Learning Characterizes Habilitation of Children With Hemiplegic Cerebral Palsy
    Krebs, Hermano I.
    Fasoli, Susan E.
    Dipietro, Laura
    Fragala-Pinkham, Maria
    Hughes, Richard
    Stein, Joel
    Hogan, Neville
    [J]. NEUROREHABILITATION AND NEURAL REPAIR, 2012, 26 (07) : 855 - 860