Effectiveness of Video Modeling in Improving Technical Skills in Young Novice Basketball Players: A Quasi-Experimental Study

被引:5
|
作者
Tannoubi, Amayra [1 ,2 ]
Ouergui, Ibrahim [1 ,3 ]
Srem-Sai, Medina [4 ]
Hagan, John Elvis [5 ,6 ]
Quansah, Frank [7 ]
Azaiez, Fairouz [2 ,8 ,9 ]
机构
[1] Univ Jendouba, High Inst Sport & Phys Educ Kef, El Kef 7100, Tunisia
[2] Fac Human & Social Sci Sfax, Grp Study Dev & Social Environm, Sfax 3000, Tunisia
[3] Univ Jendouba, Res Unit Sports Sci Hlth & Movement, UR22JS01, El Kef 7100, Tunisia
[4] Univ Educ, Dept Hlth Phys Educ Recreat & Sports, POB 25, Winneba, Ghana
[5] Univ Cape Coast, Dept Hlth Phys Educ & Recreat, PMB TF0494, Cape Coast, Ghana
[6] Bielefeld Univ, Fac Psychol & Sports Sci, Neurocognit & Act Biomech Res Grp, Res Grp, Postfach 10 01 31, D-33501 Bielefeld, Germany
[7] Univ Educ, Dept Educ Fdn, POB 25, Winneba, Ghana
[8] Univ Gafsa, Higher Inst Sport & Phys Educ Gafsa, Dept Educ, Gafsa 2100, Tunisia
[9] Univ Genoa, Postgrad Sch Publ Hlth, Dept Hlth Sci, I-16126 Genoa, Italy
来源
CHILDREN-BASEL | 2023年 / 10卷 / 04期
关键词
training; skill acquisition; performance improvement; motor learning; DIGITAL VIDEO; PERFORMANCE; FEEDBACK; CREATION; BALL;
D O I
10.3390/children10040687
中图分类号
R72 [儿科学];
学科分类号
100202 ;
摘要
(1) Objective: This is a quasi-experimental study that investigated the effect of four weeks of training sessions using video modeling (VM) on individual and collective technical skills in young novice basketball players. (2) Method: 20 players were equally assigned to either a control group (CG, n = 10; 12 +/- 0.7 years) or a video modeling group (VMG, n = 10; 12.5 +/- 0.5 years; visualizing videos before each session) were assessed before and after the four-week training period using the Basketball Skill Test of the American Alliance for Health, Physical Education, Recreation and Dance for individual techniques and three vs. three small-sided games for collective aspects. (3) Results: For the passing test, VMG induced higher performance than CG (p = 0.021; d = 0.87). For offensive balls post-intervention, higher values were recorded for VMG compared to CG (p = 0.003; d = 1.81). In addition, the number of attack balls index post-intervention was higher for VMG compared to CG (p = 0.001; d = 0.28). For losing the ball, VMG induced lower values than CG after the training intervention (p < 0.001; d = -3.23). The efficiency index was higher post-training compared to pre-training for VMG (p = 0.013; d = 1.24). (4) Conclusion: The study highlighted the importance of using video modeling as an effective strategy to improve technical skills and collective performance in novice young basketball players.
引用
收藏
页数:12
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