Serious games for mental health promotion in adolescents with chronic diseases: a scoping review

被引:0
|
作者
Wu, Yi
Long, Tianxue [1 ]
Huang, Jing [1 ]
Zhang, Yiyun
Zhang, Qi [1 ]
Zhang, Jiaxin [2 ]
Li, Mingzi [1 ]
机构
[1] Peking Univ, Sch Nursing, Beijing, Peoples R China
[2] Beijing Childrens Hosp, Nursing Dept, Beijing, Peoples R China
基金
中国国家自然科学基金;
关键词
Chronic diseases; Mental; Serious game; Scoping review; Evidence; SELF-MANAGEMENT; VIDEO GAME; CHILDREN; BEHAVIOR; INTERVENTION; OUTCOMES; AUTISM; CANCER;
D O I
10.1108/MHRJ-07-2023-0038
中图分类号
R749 [精神病学];
学科分类号
100205 ;
摘要
PurposeThis study aims to synthesize the existing serious games designed to promote mental health in adolescents with chronic illnesses. Design/methodology/approachThis study conducted a review following the guidelines of Joanna Briggs Institute and Preferred Reporting Items for Systematic reviews and Meta-Analyses extension for Scoping Reviews. Searches were conducted in databases PubMed, Scopus, Web of Science, Cochrane Library, cumulative index to nursing and allied health literature, PsycINFO, China national knowledge infrastructure Wanfang, VIP Database for Chinese Technical Periodicals and SinoMed from inception to February 12, 2023. FindingsA total of 14 studies (describing 14 serious games) for improving the mental health of adolescents with chronic diseases were included. Of all the included games, 12 were not described as adopting any theoretical framework or model. The main diseases applicable to serious games are cancer, type 1 diabetes and autism spectrum disorder. For interventional studies, more than half of the study types were feasibility or pilot trials. Furthermore, the dosage of serious games also differs in each experiment. For the game elements, most game elements were in the category "reward and punishment features" (n = 50) and last was "social features" (n = 4). Originality/valueAdolescence is a critical period in a person's physical and mental development throughout life. Diagnosed with chronic diseases during this period will cause great trauma to the adolescents and their families. Serious game interventions have been developed and applied to promote the psychological health field of healthy adolescents. To the best of the authors' knowledge, this study is the first to scope review the serious game of promoting mental health in the population of adolescents with chronically ill. At the same time, the current study also extracted and qualitatively analyzed the elements of the serious game.
引用
收藏
页码:185 / 199
页数:15
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