共 17 条
- [1] Using an Augmented-Reality Game-Based Application to Enhance Language Learning and Motivation of Elementary School EFL Students: A Comparative Study in Rural and Urban Areas The Asia-Pacific Education Researcher, 2024, 33 : 307 - 319
- [2] Using Thematic English Learning and Augmented Reality to Enhance Vocabulary Learning Motivation and Enjoyment of Elementary School Students 2022 INTERNATIONAL CONFERENCE ON ADVANCED LEARNING TECHNOLOGIES (ICALT 2022), 2022, : 256 - 258
- [4] Applying an augmented reality game-based learning environment in physical education classes to enhance sports motivation RETOS-NUEVAS TENDENCIAS EN EDUCACION FISICA DEPORTE Y RECREACION, 2024, (60): : 269 - 278
- [7] Integrating immersive virtual reality technology in scaffolded game-based learning to enhance low motivation students' multimodal science learning ETR&D-EDUCATIONAL TECHNOLOGY RESEARCH AND DEVELOPMENT, 2024, 72 (04): : 2083 - 2102
- [8] A Study on Integrating Augmented Reality Technology and Game-based Learning Model to Improve Motivation and Effectiveness of Learning English Vocabulary 2018 FIRST INTERNATIONAL COGNITIVE CITIES CONFERENCE (IC3 2018), 2018, : 24 - 27
- [10] Using Game-Based Learning to Support Learning Science: A Study with Middle School Students The Asia-Pacific Education Researcher, 2021, 30 : 167 - 176