Transforming practices of co-creating values in a contemporary art exhibition

被引:2
|
作者
Kleczek, Ryszard [1 ]
Hajdas, Monika
机构
[1] Wroclaw Univ Econ & Business, Dept Mkt, Wroclaw, Poland
来源
QUALITATIVE MARKET RESEARCH | 2024年 / 27卷 / 02期
关键词
Contemporary art; Social practice theory; Art-related practices; Contextualized values-in-use; The transformation of practice; Audience enrichment; DOMINANT LOGIC; CONSUMPTION; MUSEUM; ENGAGEMENT; CULTURE; LUXURY;
D O I
10.1108/QMR-05-2022-0084
中图分类号
F [经济];
学科分类号
02 ;
摘要
PurposeThis study aims to investigate how art events can enrich novice visitors by transforming their practices.Design/methodology/approachThis research uses an interpretive case study of the art exhibition "1/1/1/1/1" in the Oppenheim gallery in Wroclaw. It draws on multiple sources of evidence, namely, novice visitors' interviews, observation including photo studies and content analysis of art-makers' mediation sources. This study is an example of contextual theorizing from case studies and participatory action research with researchers as change agents.FindingsThe evidence highlights that aesthetic values and experiences are contextual to practices and are transformable into other values. The findings illustrate the role of practice theory in studying how art-makers inspire the transformation of practices, including values driving the latter.Research limitations/implicationsThe findings provide implications for transformations of co-creating contextual values in contemporary visual art consumption and customer experience management.Practical implicationsPractical implications to arts organizations are also provided regarding cultural mediation conducted by art-makers. Exhibition makers should explain the meanings of the particularly visible artefacts to allow visitors to develop a congruent understanding of the meanings. The explanations should not provide ready answers or solutions to the problem art-makers suggest to rethink.Social implicationsThe social implication of our findings is that stakeholders in artistic ventures may undertake adequate, qualified and convergent actions to maintain or transform the defined interactive practices between them in co-creating contextual aesthetic values.Originality/valueThe study provides new insights into co-creating values in practices in the domain of contemporary art exhibitions by bringing the practice theory together with an audience enrichment category, thus illustrating how novice visitors get enriched by transforming their practices led by contextual values of "liking" and "understanding".
引用
收藏
页码:254 / 279
页数:26
相关论文
共 50 条
  • [1] Co-creating service experience practices
    McColl-Kennedy, Janet R.
    Cheung, Lilliemay
    Ferrier, Elizabeth
    JOURNAL OF SERVICE MANAGEMENT, 2015, 26 (02) : 249 - 275
  • [2] A Framework of Co-creating Business Values for IT Services
    Hosono, Shigeru
    Kuno, Ayako
    Hasegawa, Masahiro
    Hara, Tatsunori
    Shimomura, Yoshiki
    Arai, Tamio
    CLOUD: 2009 IEEE INTERNATIONAL CONFERENCE ON CLOUD COMPUTING, 2009, : 167 - 174
  • [3] Co-Creating Ethical Practices and Approaches for Fieldwork
    Ryan-Davis, Juliet
    Scalice, Daniella
    AGU ADVANCES, 2022, 3 (06):
  • [4] Co-creating values with customers oriented at other customers
    Doligalski, Tymoteusz
    E-MENTOR, 2011, (01): : 71 - 79
  • [5] Co-creating leadership dispositional values and contexts survey
    Wasonga, Teresa
    INTERNATIONAL JOURNAL OF EDUCATIONAL MANAGEMENT, 2010, 24 (03) : 266 - +
  • [6] Uses of the archive in exhibition practices of contemporary art institutions
    Gul Durukan, S. Nesli
    Tezcan Akmehmet, Kadriye
    ARCHIVES AND RECORDS-THE JOURNAL OF THE ARCHIVES AND RECORDS ASSOCIATION, 2021, 42 (02): : 131 - 148
  • [7] Co-creating a repository of best-practices for collaborative translation
    Desilets, Alain
    van der Meer, Jaap
    LINGUISTICA ANTVERPIENSIA NEW SERIES-THEMES IN TRANSLATION STUDIES, 2011, 10 : 27 - +
  • [8] Co-Creating a Movement
    Jones-Schenk, Jan
    JOURNAL OF CONTINUING EDUCATION IN NURSING, 2017, 48 (10): : 442 - 444
  • [9] Co-creating videogames
    Johnson, Mark R.
    INFORMATION COMMUNICATION & SOCIETY, 2018, 21 (12) : 1858 - 1861
  • [10] Co-creating with AI
    Uricchio, William
    Cizek, Katerina
    MINNESOTA REVIEW, 2023, (100) : 118 - 131