Experiences of Neurodivergent People When Playing an Educational Video Game About Their Own Diagnosis

被引:2
|
作者
Meinen, Lisanne [1 ]
机构
[1] Univ Antwerp, Antwerp, Belgium
关键词
neurodiversity; video games; interpretative phenomenological analysis; participatory design; critical disability studies;
D O I
10.16993/sjdr.1037
中图分类号
R49 [康复医学];
学科分类号
100215 ;
摘要
This paper discusses how participants with diagnoses of autism, psychosis, or OCD (obsessive-compulsive disorder) experienced playing an educational video game about that same diagnosis. Rather than having participants make a specific assessment of the video game they played, the gameplay was used as a creative task to trigger reflection on their experiences with neurodivergent perceptions and knowledge. Central was the phenomenological question of what it means for someone to play a video game intended to communicate to outsiders a vision of neurodiversity that also represents (parts of) their lived experience. The study is based on in-depth semi-structured interviews with 10 adult participants. Using interpretative phenomenological analysis, three main themes were formulated: (1) working with and around the diagnostic label, (2) the paradox of understanding, and (3) the serious nature of play. Then, several theoretical implications concerning the performative effects of a psychiatric diagnosis, cross-neurotype communication, and inclusive definitions of play are formulated. The paper concludes that playing video games during the interviews formed a good conversation starter for sharing neurodiversity-related experiences, which also demonstrates their meaningful complementarity to traditional interview-based qualitative research.
引用
收藏
页码:320 / 333
页数:14
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