The Effectiveness of Game Coding Education on Problematic Internet Gaming

被引:1
|
作者
Chung, Sungah [1 ]
Kim, Sol I. [1 ]
Hwang, Hyunchan [1 ]
Han, Doug Hyun [1 ]
机构
[1] Chung Ang Univ Hosp, Dept Psychiat, Seoul, South Korea
关键词
Internet gaming disorder; Game coding education; Self-esteem; Depressive symptoms; SOCIAL PHOBIA INVENTORY; PSYCHOMETRIC PROPERTIES; ADDICTION; ADOLESCENTS; EFFICACY; CHILDREN;
D O I
10.30773/pi.2022.0218
中图分类号
R749 [精神病学];
学科分类号
100205 ;
摘要
Objective Problematic internet gaming in adolescents is associated with various negative outcomes, such as low self-esteem, depression, anxiety, and attention problems. We hypothesized that game coding education, by improving adolescents' self-esteem, would be more effective than game literacy education in mitigating problematic internet gaming. Methods A total of 126 adolescents who voluntarily applied for the game coding education and game literacy education program of the "Visiting Game Class" project operated by the Game Cultural Foundation participated in this study. We collected data on demographics, gaming patterns, and psychological status, including positive or negative perceptions of online games, depression, and anxiety. We designated those with scores higher than 40 on Young's Internet Addiction Scale as the "problematic internet gaming" group. Results Only game coding education was significantly effective in decreasing internet use, lowering depressive symptoms, and improving self-esteem. In the hierarchical logistic regression analysis, more frequent education time, coding education, stronger negative perceptions of gaming, and high self-esteem predicted decreased internet gaming among participants exhibiting problematic internet gameplay. Conclusion Game coding education effectively mitigates problematic gaming by improving adolescents' self-esteem. Thus, it may be beneficial to increase education time and devise game education programs tailored to adolescents' psychological status.
引用
收藏
页码:531 / 540
页数:10
相关论文
共 50 条
  • [1] THE EFFECTIVENESS OF GAME CODING EDUCATION IN MITIGATING PROBLEMATIC INTERNET GAMING
    Nam, Beomwoo
    Han, Doug Hyun
    [J]. INTERNATIONAL JOURNAL OF BEHAVIORAL MEDICINE, 2023, 30 : S145 - S145
  • [2] Comparing the effectiveness of game literacy education and game coding education in improving problematic internet gaming
    Han, Ellie Seunga
    Park, YeJi
    Yurgelun-Todd, Deborah
    Renshaw, Perry F.
    Han, Doug Hyun
    [J]. FRONTIERS IN PSYCHIATRY, 2024, 15
  • [3] Effectiveness of Brief Abstinence for Modifying Problematic Internet Gaming Cognitions and Behaviors
    King, Daniel L.
    Kaptsis, Dean
    Delfabbro, Paul H.
    Gradisar, Michael
    [J]. JOURNAL OF CLINICAL PSYCHOLOGY, 2017, 73 (12) : 1573 - 1585
  • [4] Prevalence of problematic Internet use and problematic gaming in Spanish adolescents
    Nogueira-Lopez, Abel
    Rial-Boubeta, Antonio
    Guadix-Garcia, Ignacio
    Villanueva-Blasco, Victor J.
    Billieux, Joel
    [J]. PSYCHIATRY RESEARCH, 2023, 326
  • [5] Online gaming motivation mediates game involvement in predicting problematic Internet use: A longitudinal study
    Chang, Shan-Mei
    Chen, Ssu-Kuang
    Lin, Sunny S. J.
    [J]. INTERNATIONAL JOURNAL OF PSYCHOLOGY, 2016, 51 : 673 - 673
  • [6] The Problematic Coexistence of "Internet Gaming Disorder" and Esports
    Nielsen, Rune Kristian Lundedal
    Karhulahti, Veli-Matti
    [J]. PROCEEDINGS OF THE 12TH INTERNATIONAL CONFERENCE ON THE FOUNDATIONS OF DIGITAL GAMES (FDG'17), 2017,
  • [7] The mediation effects of gaming motives between game involvement and problematic Internet use: Escapism, advancement and socializing
    Chang, Shan-Mei
    Hsieh, Grace M. Y.
    Lin, Sunny S. J.
    [J]. COMPUTERS & EDUCATION, 2018, 122 : 43 - 53
  • [8] INTERNET GAMING DISORDER AND PROBLEMATIC INTERNET USE: EMERGING TREATMENT APPROACHES
    Tam, P.
    [J]. AUSTRALIAN AND NEW ZEALAND JOURNAL OF PSYCHIATRY, 2016, 50 : 96 - 96
  • [9] Problematic internet use and gaming disorders in Italian students
    Arone, A.
    Chiarantini, I.
    Crowther, L. Foresi
    Palermo, S.
    Mucci, F.
    Marazziti, D.
    [J]. EUROPEAN NEUROPSYCHOPHARMACOLOGY, 2021, 53 : S14 - S14
  • [10] An Empirical Exploration of Longitudinal Predictors for Problematic Internet Use and Problematic Gaming Behavior
    Wartberg, Lutz
    Zieglmeier, Matthias
    Kammerl, Rudolf
    [J]. PSYCHOLOGICAL REPORTS, 2021, 124 (02) : 543 - 554