Understanding the perceptions and experiences of the deafblind community about digital games

被引:8
|
作者
Theil, Arthur [1 ]
Buchweitz, Lea [2 ]
Schulz, Annika S. [2 ]
Korn, Oliver [2 ]
机构
[1] Birmingham City Univ, Digital Media Technol Lab, Birmingham B4 7XG, W Midlands, England
[2] Offenburg Univ Appl Sci, Affect & Cognit Inst, Offenburg, Germany
基金
欧盟地平线“2020”;
关键词
Accessible games; deaf studies; visual impairments; multisensory disabilities; assistive technology;
D O I
10.1080/17483107.2021.2008026
中图分类号
R49 [康复医学];
学科分类号
100215 ;
摘要
Purpose Participation and accessibility issues faced by gamers with multi-sensory disabilities are themes yet to be fully understood by accessible technology researchers. In this work, we examine the personal experiences and perceptions of individuals with deafblindness who play games despite their disability, as well as the reasons that lead some of them to stop playing games. Materials and methods We conducted 60 semi-structured interviews with individuals living with deafblindness in five European countries: United Kingdom, Germany, Netherlands, Greece and Sweden. Results Participants stated that reasons for playing games included them being a fun and entertaining hobby, for socialization and meeting others, or for occupying the mind. Reasons for stop playing games included essentially accessibility issues, followed by high cognitive demand, changes in gaming experience due their disability, financial reasons, or because the accessible version of a specific game was not considered as fun as the original one. Conclusions We identified that a considerable number of individuals with deafblindness enjoy playing casual mobile games such as Wordfeud and Sudoku as a pastime activity. Despite challenging accessibility issues, games provide meaningful social interactions to players with deafblindness. Finally, we introduce a set of user-driven recommendations for making digital games more accessible to players with a diverse combination of sensory abilities.
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页码:1347 / 1356
页数:10
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